VOXROSTER
CodexFactionsEmperor's ChildrenInfractors

Infractors

M7"
T4
SV3+
W2
LD6+
OC2

Composition & Wargear

Infractor
Equipped Duelling sabre

Ranged Weapons

WeaponRangeABSSAPD
Bolt pistol 12"13+ 401
Plasma pistol - standard 12"13+ 7-21
Plasma pistol - supercharge 12"13+ 8-32

Melee Weapons

WeaponRangeAWSSAPD
Rapture lash Melee63+ 4-11
Power sword Melee43+ 5-21
Duelling sabre Melee43+ 4-11

Abilities

Excessive Assault Datasheet

Each time a model in this unit targets an enemy unit with a melee attack, re-roll a Wound roll of 1. If that enemy unit is within range of an objective marker, you can re-roll the Wound roll instead.

Thrill Seekers Core

If your Army Faction is Emperor's Children, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so: - It cannot target a unit it was within Engagement Range of at the start of the turn - It cannot target a unit that was the target of another unit's charge or attack this phase.

Scouts Core

This ability always takes the form Scouts X". In the Resolve Pre-battle Abilities step, if every model in a unit has this ability, you can do one of the following:  - If that unit is in strategic reserves, you can set up that unit anywhere that is wholly within your deployment zone.  - If that unit is wholly within your deployment zone, it can make a scout move (see below).  - If that unit is embarked within a DEDICATED TRANSPORT that is wholly within your deployment zone, and if every model embarked within that DEDICATED TRANSPORT has the Scouts ability, that DEDICATED TRANSPORT can make a scout move.

Icon of Excess Datasheet

At the end of your Shooting phase or the Fight phase, if the bearer's unit destroyed one or more enemy units this phase, the bearer's unit takes a Leadership test. If that test is passed, you gain 1CP.