VOXROSTER
CodexFactionsChaos Space Marines

Chaos Space Marines

Chaos Cult

2 DP

Detachment Rule: Desperate Devotion

Utterly dedicated to the worship of the Dark Gods, thronging mortal cultists and regiments of Traitor Guardsmen are more than willing to make bloody sacrifices and take desperate actions in the hope of attaining favour. Each time a DAMNED unit from your army with the Dark Pacts ability is selected to make a Normal or Advance move or declare a charge (excluding units that arrived from Reserves this turn), it can make a Desperate Pact (see below). If it does, until the end of the phase, add 2 to the Move characteristic of models in that unit and add 2 to Charge rolls made for that unit. Desperate Pacts Each time a unit makes a Desperate Pact, it must first take a Leadership test ; if that test is failed, that unit suffers D3 mortal wounds before any effects of that Desperate Pact are resolved. KEYWORDS TRAITOR GUARDSMEN SQUAD units from your army gain the BATTLELINE keyword.

Chaos Cult

Force Disposition: PRIORITY ASSETS Detachment Points: 2

Enhancements

Amulet of Tainted Vigour (20pts) In your Command phase, you can return up to D3 destroyed DAMNED models (excluding CHARACTER models) to the bearer's unit.

Cultist’s Brand (30pts) If every other model in the bearer's unit (excluding Dark Disciples) is DAMNED, you can re-roll Advance and Charge rolls made for the bearer's unit.

Incendiary Goad (25pts) While the bearer's unit is below its Starting Strength, add 1 to the Strength characteristic of melee weapons equipped by DAMNED models in that unit, and while that unit is Below Half-Strength, add 1 to the Attacks characteristic of those weapons as well.

Warped Foresight (10pts) While the bearer is leading a unit with the Scouts 6” ability, every model in the bearer’s unit has the Scouts 6” ability.

Stratagems

Creations Of Bile

3 DP

Creations Of Bile

Force Disposition: PURGE THE FOE Detachment Points: 3

Enhancements

Helm of All-Seeing (25pts) HERETIC ASTARTES INFANTRY model (excluding DAMNED models) only. Enemy units that are set up on the battlefield from Reserves cannot be set up within 12" of the bearer.

Living Carapace (15pts) CHAOS LORD model only. Add 1 to the bearer’s Wounds characteristic and the bearer has the Feel No Pain 5+ ability.

Prime Test Subject (35pts) Heretic Astartes Infantry model (excluding Damned models) only. Add 1 to the Damage characteristic of melee weapons equipped by the bearer. Each time the bearer makes a melee attack, you can re‑roll the Hit roll.

Surgical Precision (10pts) HERETIC ASTARTES model (excluding DAMNED models) only. The bearer’s melee weapons have the [PRECISION] ability.

Stratagems

Cult Of The Arkifane

2 DP

Cult Of The Arkifane

Force Disposition: PRIORITY ASSETS Detachment Points: 2

Enhancements

Crown of Worms (15pts) Add 3” to the range of the bearer’s Warpsmith, Master of Mechanisms and Enrage Machine Spirits abilities.

Cybinfernal Font (20pts) Models in the bearer’s unit have the Soul Forge keyword.

Mark of the Soul Forges (20pts) Each time the bearer makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Wyredjinn (25pts) At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is within range of an objective marker you control: on a 4+, you gain 1CP.

Deceptors

2 DP

Detachment Rule: Masters of Misdirection

There are those warbands that number amongst their ranks liars, schemers and infiltrators of far more prodigious skill than most heretics. Employing labyrinthine ploys, they unnerve their enemies and force them to chase ghosts and shadows. They embed themselves within combat zones long before showing their hand, seeding Chaos cults, identifying key targets and feeding misinformation to their foes. In the Declare Battle Formations step, you can select a number of LEGIONARIES and CULTIST MOB units from your army: until the end of the battle, those units, and any CHARACTER units attached to them (excluding EPIC HEROES ), have the Infiltrators ability. The maximum number of units you can select in this way depends on the battle size, as shown below. BATTLE SIZE NUMBER OF UNITS LEGIONARIES CULTIST MOBS Incursion Up to 2 units Up to 2 units Strike Force Up to 3 units Up to 3 units Onslaught Up to 4 units Up to 4 units

Deceptors

Force Disposition: DISRUPTION Detachment Points: 2

Enhancements

Cursed Fang (10pts) Improve the Armour Penetration characteristic of the bearer's melee weapons by 1, and the bearer's melee weapons have the [PRECISION] ability.

Falsehood (10pts) In the Declare Battle Formations step, you can set up the bearer in Reserves instead of setting it up on the battlefield. If you do, in one of your Movement phases, you can select one model in a friendly LEGIONARIES or CHOSEN unit that has two or more models remaining and is on the battlefield (excluding Attached units).. The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and the bearer is set up as close as possible to where that model was destroyed and only within Engagement Range of any units if the destroyed model was in Engagement Range of those units. The bearer now attaches to that unit as its Leader.

Shroud of Obfuscation (15pts) The bearer has the Stealth and Lone Operative abilities.

Soul Link (5pts) At the start of your Command phase, you can select one other HERETIC ASTARTES INFANTRY CHARACTER model from your army (excluding EPIC HEROES). Until the start of your next Command phase, the bearer gains the PSYKER keyword, and replace the bearer's datasheet abilities with the datasheet abilities of the CHARACTER you selected.

Stratagems

Devotees Of Destruction

1 DP

Devotees Of Destruction

Force Disposition: PRIORITY ASSETS Detachment Points: 1

Enhancements

Eye of Oblivion (20pts) When this unit is selected to shoot, select one enemy unit within 24" of this unit. That enemy unit has +6" detection range until this unit has shot.

Pact of Destruction (15pts) - When this unit uses its Dark Pacts ability, this unit can re‑roll Leadership rolls. - In your Shooting phase, when this unit has shot, if this unit used its Dark Pacts ability and if those attacks destroyed an enemy model, this unit heals 3 wounds.

Dread Talons

2 DP

Detachment Rule: Terror Descends (Aura)

Bedecked in the flayed skins and leering skulls of former victims, their armour flecked with blood and gore, these reavers descend in a howling gale of enraged screams and soul-piercing shrieks. To look upon their ghastly visages is to feel a terrible and paralysing fear. In the Battle-shock step of your opponent’s Command phase , if an enemy unit that is below its Starting Strength is within 12" of one or more HERETIC ASTARTES units from your army, that enemy unit must take a Battle-shock test . Each time an enemy unit within 12" of one or more HERETIC ASTARTES units from your army takes a Battle-shock test, subtract 1 from the result. Enemy units affected by this Detachment rule do not need to take any other Battle-shock tests in the same phase.

Dread Talons

Force Disposition: DISRUPTION Detachment Points: 2

Enhancements

Eater of Dread (15pts) At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result for each Battle-shocked enemy unit that is on the battlefield: on a 5+, you gain 1CP.

Night’s Shroud (10pts) Models in the bearer's unit have the Stealth ability.

Warp-Fuelled Thrusters (20pts) At the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.

Willbreaker (10pts) In the Fight phase, after the bearer has made its attacks, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.

Stratagems

Fellhammer Siege-Host

2 DP

Fellhammer Siege-Host

Force Disposition: TAKE AND HOLD Detachment Points: 2

Enhancements

Bastion Plate (10pts) Once per battle round, when a saving throw is failed for the bearer's unit, you can change the Damage characteristic of that attack to 0.

Iron Artifice (10pts) The bearer's weapons have the [ANTI-VEHICLE 4+] and [ANTI-FORTIFICATION 4+] abilities.

Ironbound Enmity (15pts) Each time the bearer makes an attack while within range of an objective marker, add 1 to the Wound roll.

Warp Tracer (20pts) In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.

Huron’S Marauders

3 DP

Huron’S Marauders

Force Disposition: DISRUPTION Detachment Points: 3

Enhancements

Dread Reputation (25pts) Each time the bearer’s unit is set up on the battlefield, each enemy unit within 6” of the bearer’s unit (or within 12” if the bearer’s unit was set up using the Deep Strike ability) takes a Battle‑shock test.

Eager for Bloodshed (30pts) The bearer has the Infiltrators ability.

Raid Leader (20pts) Each time the bearer’s unit is set up after disembarking from a Transport that has made a Normal move this turn, the bearer’s unit is still eligible to declare a charge.

Voice of the Tyrant (25pts) The bearer’s unit has both abilities from the Tyrannical Motivation Detachment rule.

Murdertalon Raiders

1 DP

Murdertalon Raiders

Force Disposition: PURGE THE FOE Detachment Points: 1

Enhancements

Pact of Cursed Pinions (20pts) - This model has DAEMON.  - This model’s melee attacks have +1 A.

Shadowcowl Talisman (20pts) This unit has 5+ InSv.

Nightmare Hunt

2 DP

Nightmare Hunt

Force Disposition: DISRUPTION Detachment Points: 2

Enhancements

Greyveil Hex (25pts) Models in the bearer's unit have the Stealth ability.

While the bearer’s unit is within range of one or more objective markers you control, that unit can only be selected as the target of a ranged attack if the attacking model is within 18".

Sorrowscent Vulture (35pts) Models in the bearer’s unit have the Scouts 6" ability. In the Declare Battle Formations step, the bearer can be attached to a Warp Talons unit.

Terrorglut Parasite (20pts) At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle‑shock test, subtracting 1 from the result.

Warp-Fuelled Thrusters (20pts) At the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.

Pactbound Zealots

3 DP

Detachment Rule: Marks of Chaos

When mustering your army, when you select a HERETIC ASTARTES unit to include in your army, if that unit is not an EPIC HERO and does not already have one of the following keywords, you must select one for that unit and note it on your Army Roster: KHORNE . TZEENTCH , NURGLE , SLAANESH , CHAOS UNDIVIDED . Each time a unit with one of these keywords gains a weapon ability as the result of a Dark Pact and does not fail the resulting Leadership test , until the end of the phase, that unit gains the associated ability below. UNITS THAT GAINED [LETHAL HITS] KHORNE: Each time a model in this unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit . TZEENTCH: Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit. CHAOS UNDIVIDED: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. UNITS THAT GAINED [SUSTAINED HITS 1] NURGLE: Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit. SLAANESH: Each time a model in this unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit. CHAOS UNDIVIDED: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. RESTRICTIONS You cannot select the KHORNE keyword for a PSYKER unit. A CHARACTER unit can only be attached to a unit if both units share the same keyword from the list above. A unit can only embark within (or start the battle embarked within) a TRANSPORT if both of those units share the same keyword from the list above.

Pactbound Zealots

Force Disposition: PRIORITY ASSETS Detachment Points: 3

Enhancements

Eye of Tzeentch (15pts) Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, if the result of that test was 8 or more, you gain 1CP.

Intoxicating Elixir (15pts) The bearer has the Feel No Pain 5+ ability. Each time the bearer shoots or fights, if the bearer’s unit made a Dark Pact this phase and did not fail the resulting Leadership test, after the bearer has resolved those attacks, select one enemy unit that was hit by one or more of those attacks; that enemy unit must take a Battle-shock test.

Orbs of Unlife (15pts) At the end of the Fight phase, roll one D6 for every enemy unit within 3" of the bearer, adding 1 to the result if the bearer’s unit made a Dark Pact that phase and did not fail the resulting Leadership test: on a 4+, that enemy unit suffers D3 mortal wounds.

Talisman of Burning Blood (15pts) Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, roll one D3; until the end of the phase, add the result to the Attacks and Strength characteristics of the bearer’s melee weapons instead.

Stratagems

Renegade Raiders

3 DP

Detachment Rule: Raiders and Reavers

Some Heretic Astartes warbands are piratical by nature, launching swift attacks focused upon destroying their foes in a storm of bloody violence, seizing territory and spoils of war before the enemy can bring reinforcements to bear. Ranged weapons equipped by HERETIC ASTARTES models from your army have the [ASSAULT] ability, and each time a HERETIC ASTARTES model from your army makes an attack that targets a unit within range of an objective marker , improve the Armour Penetration characteristic of that attack by 1.

Renegade Raiders

Force Disposition: RECONNAISSANCE Detachment Points: 3

Enhancements

Despot’s Claim (15pts) At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding one to the result if the bearer is wholly within 12" of your opponent's deployment zone; on a 5+, you gain 1CP.

Dread Reaver (15pts) Each time the bearer makes a melee attack, if the bearer is wholly within 12" of your opponent's deployment zone, you can re-roll the Hit roll and you can re-roll the Wound roll.

Mark of the Hound (25pts) Models in the bearer's unit have the Scouts 6" ability.

Tyrant’s Lash (20pts) You can re-roll Advance rolls made for the bearer's unit, and the bearer's unit is eligible to shoot in a turn in which it Fell Back.

Stratagems

Renegade Warband

2 DP

Renegade Warband

Force Disposition: PRIORITY ASSETS Detachment Points: 2

Enhancements

Empyric Symbiote (15pts) Add 1 to Advance and Charge rolls made for the bearer’s unit.

Eyes of the Hunter (15pts) Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.

Fratricidal Trophies (5pts) In a turn in which the bearer’s unit chose to Default to Doctrine, until the end of the turn, each time a model in this unit makes an attack, you can re‑roll the Hit roll.

Weaponised Hatred (35pts) Once per battle round, after your Vendetta target is destroyed, if the bearer is on the battlefield, you can select one enemy unit visible to the bearer. That enemy unit becomes your Vendetta target until you select a new one.

Soulforged Warpack

2 DP

Detachment Rule: Debt to the Soul Forge

Many are the daemons who have forged pacts with Vashtorr the Arkifane. Once bound into such a contract, a soul debt must be paid, one that the daemon strives endlessly, and with all its desperation, to fulfil. Each time a HERETIC ASTARTES DAEMON VEHICLE unit from your army makes a Dark Pact , it can invoke its contract. If it does, subtract 1 from the resulting Leadership test when making that Dark Pact, and until the end of the phase: Each time a model in that unit makes a ranged attack, add 1 to the Wound roll . Add 2 to the Attacks characteristic of melee weapons equipped by models in that unit.

Soulforged Warpack

Force Disposition: PURGE THE FOE Detachment Points: 2

Enhancements

Forge’s Blessing (20pts) In your Command phase, select one friendly HERETIC ASTARTES VEHICLE unit within 12" of the bearer. Until the start of your next Command phase, that unit has the Feel No Pain 6+ ability.

Invigorated Mechatendrils (15pts) Add 4" to the bearer's Move characteristic.

Soul Harvester (15pts) While the bearer is on the battlefield, each time an enemy unit within 12" of the bearer is destroyed, roll one D6; on a 5+, you gain 1CP.

Tempting Addendum (25pts) Each time a HERETIC ASTARTES DAEMON VEHICLE from your army invokes its contract while within 3" of the bearer: - If it suffers one or more mortal wounds as a result of that Dark Pact, add 1 to the number of mortal wounds it suffers. - Until the end of the phase, each time a model in that unit makes an attack, you can re-roll the Hit roll.

Stratagems

Veterans Of The Long War

2 DP

Detachment Rule: Focus of Hatred

The eldest of the Chaos Space Marines harbour within their corrupted souls a burning desire for vengeance upon the Imperium and the galaxy as a whole. They channel this ire against their chosen targets, relentlessly pursuing their victims until every last foe lies dead upon the battlefield. At the start of your Command phase , select one unit from your opponents army to be your focus of hatred. Until the start of your next Command phase, each time a HERETIC ASTARTES model from your army (excluding DAMNED models) makes an attack that targets your focus of hatred, you can re-roll the Hit roll .

Veterans Of The Long War

Force Disposition: TAKE AND HOLD Detachment Points: 2

Enhancements

Eager for Vengeance (20pts) The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back. Each time a model in the bearer’s unit makes an attack that targets your focus of hatred, if the bearer’s unit Fell Back this turn, add 1 to the Hit roll, and each time you select your focus of hatred as a target of that unit’s charge, add 1 to the Charge roll.

Eye of Abaddon (15pts) While the bearer is on the battlefield, each time your focus of hatred is destroyed, roll one D6; on a 4+, you gain 1CP.

Mark of Legend (10pts) Once per turn, you can re-roll one Hit roll, one Wound roll or one saving throw made for the bearer.

Warmaster’s Gift (15pts) Each time the bearer makes an attack that targets your focus of hatred, an unmodified successful wound roll of 5+ scores a Critical Wound.

Stratagems

Warpstrike Champions

2 DP

Warpstrike Champions

Force Disposition: DISRUPTION Detachment Points: 2

Enhancements

Akshur’s Binding Runes (20pts) The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.

Eye of the Warp (15pts) Each time the bearer’s unit is set up on the battlefield, until the end of the turn, you can re‑roll Charge rolls made for that unit.

Infernal Fulgurite (20pts) Once per battle, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.

Tzagulla (25pts) Improve the Attacks, Strength and Armour Penetration characteristics of the bearer’s weapons by 1. In addition, each time the bearer’s unit is set up on the battlefield from Reserves, until the end of the turn, improve the Damage characteristic of the bearer’s weapons by 1.