VOXROSTER
CodexChaos Space MarinesDread Talons

Dread Talons

2 DP

Detachment Rule: Terror Descends (Aura)

Bedecked in the flayed skins and leering skulls of former victims, their armour flecked with blood and gore, these reavers descend in a howling gale of enraged screams and soul-piercing shrieks. To look upon their ghastly visages is to feel a terrible and paralysing fear. In the Battle-shock step of your opponent’s Command phase , if an enemy unit that is below its Starting Strength is within 12" of one or more HERETIC ASTARTES units from your army, that enemy unit must take a Battle-shock test . Each time an enemy unit within 12" of one or more HERETIC ASTARTES units from your army takes a Battle-shock test, subtract 1 from the result. Enemy units affected by this Detachment rule do not need to take any other Battle-shock tests in the same phase.

Dread Talons

Force Disposition: DISRUPTION Detachment Points: 2

Enhancements

Eater of Dread (15pts) At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result for each Battle-shocked enemy unit that is on the battlefield: on a 5+, you gain 1CP.

Night’s Shroud (10pts) Models in the bearer's unit have the Stealth ability.

Warp-Fuelled Thrusters (20pts) At the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.

Willbreaker (10pts) In the Fight phase, after the bearer has made its attacks, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.

Stratagems

BLOODY EXAMPLE

Cost: 1CP Type: Epic Deed Stratagem Detachment: Dread Talons

The violent and bloody slaughter of the enemy’s leadership hurls their followers into abject panic. WHEN: Fight phase , just after a HERETIC ASTARTES unit from your army destroys a CHARACTER unit. TARGET: That HERETIC ASTARTES unit. EFFECT: Each enemy unit within 12" of and visible to your unit must take a Battle-shock test .

DEPTHLESS CRUELTY

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Dread Talons

Terror troops such as these inflict agonies upon their victims with malicious relish, targeting the weakened and wounded without pity WHEN: Fight phase TARGET: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength , improve the Armour Penetration characteristic of that attack by 1.

PITILESS HUNTERS

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Dread Talons

These predatory warriors sense weakness as the hydra shark smells blood, sating their bloodlust upon the fearful and wounded. WHEN: Your Shooting phase . TARGET: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength , you can re-roll the Hit roll and you can re-roll the Wound roll .

RELENTLESS TERROR

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Dread Talons

These warriors strike in screaming waves, each charge as brutal as the last. WHEN: Your Movement phase , just after a HERETIC ASTARTES INFANTRY unit from your army Falls Back . TARGET: That HERETIC ASTARTES INFANTRY unit. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back.

SCREAMING DESCENT

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Dread Talons

Jump pack borne warriors descend from the skies, terrifying screams emanating from their vox-grilles as they plummet towards their prey. WHEN: Reinforcements step of your Movement phase , from the second battle round onwards. TARGET: One HERETIC ASTARTES JUMP PACK unit from your army that is in Reserves . EFFECT: Set your unit up anywhere on the battlefield that is more than 6" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge . Then select one enemy INFANTRY or MOUNTED unit within 9" of and visible to your unit: that unit must take a Battle-shock test .