Detachment Rule: Masters of Misdirection
There are those warbands that number amongst their ranks liars, schemers and infiltrators of far more prodigious skill than most heretics. Employing labyrinthine ploys, they unnerve their enemies and force them to chase ghosts and shadows. They embed themselves within combat zones long before showing their hand, seeding Chaos cults, identifying key targets and feeding misinformation to their foes. In the Declare Battle Formations step, you can select a number of LEGIONARIES and CULTIST MOB units from your army: until the end of the battle, those units, and any CHARACTER units attached to them (excluding EPIC HEROES ), have the Infiltrators ability. The maximum number of units you can select in this way depends on the battle size, as shown below. BATTLE SIZE NUMBER OF UNITS LEGIONARIES CULTIST MOBS Incursion Up to 2 units Up to 2 units Strike Force Up to 3 units Up to 3 units Onslaught Up to 4 units Up to 4 units
Deceptors
Force Disposition: DISRUPTION
Detachment Points: 2
Enhancements
Cursed Fang (10pts)
Improve the Armour Penetration characteristic of the bearer's melee weapons by 1, and the bearer's melee weapons have the [PRECISION] ability.
Falsehood (10pts)
In the Declare Battle Formations step, you can set up the bearer in Reserves instead of setting it up on the battlefield. If you do, in one of your Movement phases, you can select one model in a friendly LEGIONARIES or CHOSEN unit that has two or more models remaining and is on the battlefield (excluding Attached units).. The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and the bearer is set up as close as possible to where that model was destroyed and only within Engagement Range of any units if the destroyed model was in Engagement Range of those units. The bearer now attaches to that unit as its Leader.
Shroud of Obfuscation (15pts)
The bearer has the Stealth and Lone Operative abilities.
Soul Link (5pts)
At the start of your Command phase, you can select one other HERETIC ASTARTES INFANTRY CHARACTER model from your army (excluding EPIC HEROES). Until the start of your next Command phase, the bearer gains the PSYKER keyword, and replace the bearer's datasheet abilities with the datasheet abilities of the CHARACTER you selected.
COILS OF DECEPTION
Cost: 1CP
Type: Strategic Ploy Stratagem
Detachment: Deceptors
Some Heretic Astartes are masters of deceit, often feigning retreat only to open fire from close range. WHEN: Your Movement phase , just after a HERETIC ASTARTES unit from your army Falls Back . TARGET: That HERETIC ASTARTES unit. EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back
DETONATOR
Cost: 1CP
Type: Wargear Stratagem
Detachment: Deceptors
These warriors employ expert saboteurs who utilise melta charges and improvised explosives to sow destruction. WHEN: Any phase, just after an enemy model with the Deadly Demise ability (excluding TITANIC models) is destroyed TARGET: One HERETIC ASTARTES CHARACTER unit from your army that was within 18" of that enemy model when it was destroyed. EFFECT: Your opponent does not roll to determine whether mortal wounds are inflicted by their model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted (if that ability inflicts a random number of mortal wounds, your opponent rolls to determine that number as normal).
PICK THEM OFF
Cost: 1CP
Type: Battle Tactic Stratagem
Detachment: Deceptors
The Heretic Astartes are pitiless reavers, targeting weak points in the enemy line with ruthless efficiency. WHEN: Your Shooting phase . TARGET: One HERETIC ASTARTES unit from your army that has not been selected to shoot this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength , you can re-roll the Hit roll . If the target is Below Half-strength , you can re-roll the Wound roll as well.
RELENTLESS PURSUIT
Cost: 1CP
Type: Strategic Ploy Stratagem
Detachment: Deceptors
These warriors stalk their assigned target with dogged determination, reacting to their every move WHEN: Your opponent’s Movement phase , just after an enemy unit ends a Normal , Advance or Fall Back move . TARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to 6".