Detachment Rule: Debt to the Soul Forge
Many are the daemons who have forged pacts with Vashtorr the Arkifane. Once bound into such a contract, a soul debt must be paid, one that the daemon strives endlessly, and with all its desperation, to fulfil. Each time a HERETIC ASTARTES DAEMON VEHICLE unit from your army makes a Dark Pact , it can invoke its contract. If it does, subtract 1 from the resulting Leadership test when making that Dark Pact, and until the end of the phase: Each time a model in that unit makes a ranged attack, add 1 to the Wound roll . Add 2 to the Attacks characteristic of melee weapons equipped by models in that unit.
Soulforged Warpack
Force Disposition: PURGE THE FOE
Detachment Points: 2
Enhancements
Forge’s Blessing (20pts)
In your Command phase, select one friendly HERETIC ASTARTES VEHICLE unit within 12" of the bearer. Until the start of your next Command phase, that unit has the Feel No Pain 6+ ability.
Invigorated Mechatendrils (15pts)
Add 4" to the bearer's Move characteristic.
Soul Harvester (15pts)
While the bearer is on the battlefield, each time an enemy unit within 12" of the bearer is destroyed, roll one D6; on a 5+, you gain 1CP.
Tempting Addendum (25pts)
Each time a HERETIC ASTARTES DAEMON VEHICLE from your army invokes its contract while within 3" of the bearer:
- If it suffers one or more mortal wounds as a result of that Dark Pact, add 1 to the number of mortal wounds it suffers.
- Until the end of the phase, each time a model in that unit makes an attack, you can re-roll the Hit roll.
DESPERATE PLEDGE
Cost: 1CP
Type: Battle Tactic Stratagem
Detachment: Soulforged Warpack
A daemon construct may beseech the Arkifane for further aid, adding to its soul debt in return for greater might. WHEN: Your Shooting phase or the Fight phase . TARGET: One HERETIC ASTARTES DAEMON VEHICLE unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, if your unit invokes its contract, each time it makes an attack, improve the Armour Penetration characteristic of that attack by 1.
GLUT OF SOULS
Cost: 1CP
Type: Strategic Ploy Stratagem
Detachment: Soulforged Warpack
Wrh each soul harvested the bound daemon comes closer to settling its contract and earning freedom. WHEN: Fight phase . TARGET: One HERETIC ASTARTES DAEMON VEHICLE unit from your army (excluding TITANIC units) that has not been selected to fight this phase. EFFECT: Until the end of the phase, if your unit invokes its contract, each time it makes an attack that destroys an enemy model, roll one D6: on 5+, your unit regains 1 lost wound after all of its attacks have been resolved (to a maximum of 6 wound).
PREDATORY PURSUIT
Cost: 1CP
Type: Strategic Ploy Stratagem
Detachment: Soulforged Warpack
Corrupted Heretic Astartes Vehicles Pursue their prey with an animalistic determination. WHEN: Your opponent’s Movement phase , just after an enemy unit ends a Normal , Advance or Fall back move . TARGET: One HERETIC ASTARTES VEHICLE or VASHTORR THE ARKIFANE unit from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to 6", but must end that move as close as possible to that enemy unit.
UNSTOPPABLE RAMPAGE
Cost: 1CP
Type: Strategic Ploy Stratagem
Detachment: Soulforged Warpack
The tortured machine spirits of Heretic Astartes vehicles are driven forward by their anguish. WHEN: Your Movement phase or Charge phase. TARGET: One HERETIC ASTARTES VEHICLE or VASHTORR THE ARKIFANE unit from your army that has not been selected to move or charge this phase. EFFECT: Until the end of the phase, each time your unit makes Normal , Advance or charge move , it can move horizontally through terrain features as if they were not there.