Detachment Rule: Marks of Chaos
When mustering your army, when you select a HERETIC ASTARTES unit to include in your army, if that unit is not an EPIC HERO and does not already have one of the following keywords, you must select one for that unit and note it on your Army Roster: KHORNE . TZEENTCH , NURGLE , SLAANESH , CHAOS UNDIVIDED . Each time a unit with one of these keywords gains a weapon ability as the result of a Dark Pact and does not fail the resulting Leadership test , until the end of the phase, that unit gains the associated ability below. UNITS THAT GAINED [LETHAL HITS] KHORNE: Each time a model in this unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit . TZEENTCH: Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit. CHAOS UNDIVIDED: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. UNITS THAT GAINED [SUSTAINED HITS 1] NURGLE: Each time a model in this unit makes a ranged attack, an unmodified Hit roll of 5+ scores a Critical Hit. SLAANESH: Each time a model in this unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit. CHAOS UNDIVIDED: Each time a model in this unit makes an attack, re-roll a Hit roll of 1. RESTRICTIONS You cannot select the KHORNE keyword for a PSYKER unit. A CHARACTER unit can only be attached to a unit if both units share the same keyword from the list above. A unit can only embark within (or start the battle embarked within) a TRANSPORT if both of those units share the same keyword from the list above.
Pactbound Zealots
Force Disposition: PRIORITY ASSETS
Detachment Points: 3
Enhancements
Eye of Tzeentch (15pts)
Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, if the result of that test was 8 or more, you gain 1CP.
Intoxicating Elixir (15pts)
The bearer has the Feel No Pain 5+ ability. Each time the bearer shoots or fights, if the bearer’s unit made a Dark Pact this phase and did not fail the resulting Leadership test, after the bearer has resolved those attacks, select one enemy unit that was hit by one or more of those attacks; that enemy unit must take a Battle-shock test.
Orbs of Unlife (15pts)
At the end of the Fight phase, roll one D6 for every enemy unit within 3" of the bearer, adding 1 to the result if the bearer’s unit made a Dark Pact that phase and did not fail the resulting Leadership test: on a 4+, that enemy unit suffers D3 mortal wounds.
Talisman of Burning Blood (15pts)
Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, roll one D3; until the end of the phase, add the result to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
ETERNAL HATE
Cost: 1CP
Type: Strategic Ploy Stratagem
Detachment: Pactbound Zealots
The Blood God’s thirst can never be slaked. WHEN: Fight phase , just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed , if that model has not fought this phase, roll one D6, adding 1 to the result if it is a KHORNE unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
EYE OF THE GODS
Cost: 1CP
Type: Epic Deed Stratagem
Detachment: Pactbound Zealots
The eyes of the Dark Gods fall upon those who slaughter in their name. WHEN: Fight phase , just after a HERETIC ASTARTES CHARACTER unit from your army (excluding DAMNED , DAEMON and EPIC HERO units) destroys a enemy unit. TARGET: One HERETIC ASTARTES CHARACTER model in that unit. EFFECT: Until the end of the battle, add 1 to the Move, Toughness and Wounds characteristics of that CHARACTER model, and add 1 to the Attacks. Strength and Damage characteristics of that CHARACTER model’s melee weapons.
TORPEFYING REFRAIN
Cost: 1CP
Type: Strategic Ploy Stratagem
Detachment: Pactbound Zealots
As these warriors traverse the battlefield, an unnatural symphony of hypnotic music accompanies their every move, stupefying their enemies. WHEN: Your Movement phase . TARGET: One HERETIC ASTARTES unit from your army. EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back . If your unit is a SLAANESH unit, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back .