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CodexChaos Space MarinesRenegade Raiders

Renegade Raiders

3 DP

Detachment Rule: Raiders and Reavers

Some Heretic Astartes warbands are piratical by nature, launching swift attacks focused upon destroying their foes in a storm of bloody violence, seizing territory and spoils of war before the enemy can bring reinforcements to bear. Ranged weapons equipped by HERETIC ASTARTES models from your army have the [ASSAULT] ability, and each time a HERETIC ASTARTES model from your army makes an attack that targets a unit within range of an objective marker , improve the Armour Penetration characteristic of that attack by 1.

Renegade Raiders

Force Disposition: RECONNAISSANCE Detachment Points: 3

Enhancements

Despot’s Claim (15pts) At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding one to the result if the bearer is wholly within 12" of your opponent's deployment zone; on a 5+, you gain 1CP.

Dread Reaver (15pts) Each time the bearer makes a melee attack, if the bearer is wholly within 12" of your opponent's deployment zone, you can re-roll the Hit roll and you can re-roll the Wound roll.

Mark of the Hound (25pts) Models in the bearer's unit have the Scouts 6" ability.

Tyrant’s Lash (20pts) You can re-roll Advance rolls made for the bearer's unit, and the bearer's unit is eligible to shoot in a turn in which it Fell Back.

Stratagems

OPPORTUNISTIC RAIDERS

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Renegade Raiders

Mobility is the key to victory These Heretic Astartes raiders outmanoeuvre and outflank the foe in order to achieve victory. WHEN: End of the Fight phase TARGET: One HERETIC ASTARTES unit from your army that was eligible to fight this phase. EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6", or up to 12" if it is a MOUNTED unit. Otherwise, your unit can make a Fall Back move . It cannot embark within a TRANSPORT at the end of this move if it disembarked from a TRANSPORT this turn.

SCOUR AND SEIZE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Renegade Raiders

If the bounty is to be claimed, the foe must first be purged. WHEN: Fight phase . TARGET: One HERETIC ASTARTES unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker , that attack has the [PRECISION] ability.

UNFAILINGLY OBDURATE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Renegade Raiders

Such is their determination to claim their due that these warriors will gladly weather a storm of fire. WHEN: Your opponent’s Shooting phase or the Fight phase , just after an enemy unit has selected its targets. TARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

WARPCHARGED ENGINES

Cost: 1CP Type: Wargear Stratagem Detachment: Renegade Raiders

The engines of this vehicle or construct crackle with the raw energies of the immaterium, propelling it forward or incredible speed. WHEN: Your Movement phase . TARGET: One HERETIC ASTARTES TRANSPORT or HERETIC ASTARTES MOUNTED unit from your army that has not been selected to move this phase. EFFECT: Until the end of the phase, if your unit Advances , do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.