VOXROSTER
CodexFactionsBlack TemplarsTerminator Squad

Terminator Squad

M5"
T5
SV2+
W3
LD6+
OC1

Composition & Wargear

5-10× Terminator Sergeant
Each model one of: Terminator Sergeant (max 1) / Power Fist (max 9) / Chain Fist (max 9) / Power Fist (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Storm bolter 24"23+ 401
Cyclone missile launcher - frag 36"2D63+ 401
Cyclone missile launcher - krak 36"23+ 9-2D6
Heavy Flamer 12"D6N/A 5-11
Assault Cannon 24"63+ 601
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Power weapon Melee43+ 5-21
Chainfist Melee34+ 8-22
Power fist Melee33+ 8-22
Power Fist Melee33+ 8-22
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Teleport Homer Datasheet

At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 8" horizontally of any enemy models. That token is then removed.

Judgement of the Weak Datasheet

Each time an enemy unit (excluding MONSTERS and VEHICLES) within engagement range of this unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Templar Vows Core

If your Army Faction is Adeptus Astartes, at the start of the first battle round, select one of the following Vows to be active for Adeptus Astartes units from your army. While a Vow is active for your army, that unit has the associated ability below. 

Abhor the Witch, Destroy the Witch ■ Each time this unit declares a charge, if one or more targets of that charge have the Psyker keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the [PRECISION] ability while targeting Psyker units. 

Accept Any Challenge, No Matter the Odds ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll

Suffer Not the Unclean to Live ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit. 

Uphold the Honour of the Emperor If this unit has the Infantry keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase.  ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.