VOXROSTER
CodexFactionsBlack TemplarsEmperor's Champion (Anointed)

Emperor's Champion (Anointed)

M8"
T4
SV2+
W5
LD6+
OC1

Composition & Wargear

Emperor's Champion (Anointed)
Equipped Black Sword

Ranged Weapons

WeaponRangeABSSAPD
Bolt pistol 12"12+ 401

Melee Weapons

WeaponRangeAWSSAPD
Black Sword - Strike Melee62+ 8-33
Black Sword - Sweep Melee102+ 6-21

Abilities

Armour of Faith Datasheet

Once per phase, when an attack is allocated to this model and the saving throw is failed, you can change the Damage characteristic of that attack to 0.

Sigismund's Heir Datasheet

Each time this model's unit declares a charge, if one or more targets of that charge have the CHARACTER keyword, add 2 to the Charge roll. Once per battle, when this model's unit is selected to fight, if that unit is within Engagement Range of one or more enemy CHARACTER units, this model can use this ability. If it does, until the end of the phase, melee weapons equipped by this model have the [DEVASTATING WOUNDS] ability.

Leader Datasheet

This model can be attached to the following units:

■ Assault Intercessor Squad ■ Intercessor Squad ■ Crusader Squad ■ Sword Brethren ■ Sternguard Veteran Squad

Chosen of the Emperor Datasheet

You cannot include more than one Emperor's Champion model in your army.

Invulnerable Save Ability

4+

Templar Vows Core

If your Army Faction is Adeptus Astartes, at the start of the first battle round, select one of the following Vows to be active for Adeptus Astartes units from your army. While a Vow is active for your army, that unit has the associated ability below. 

Abhor the Witch, Destroy the Witch ■ Each time this unit declares a charge, if one or more targets of that charge have the Psyker keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the [PRECISION] ability while targeting Psyker units. 

Accept Any Challenge, No Matter the Odds ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll

Suffer Not the Unclean to Live ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit. 

Uphold the Honour of the Emperor If this unit has the Infantry keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase.  ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.

Lone Operative Core

Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.  If this ability takes the form Lone Operative X", unless part of an attached unit, this unit is not visible to enemy models unless they are within X" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within X" of this unit.

Precision Core

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.

Anti Core

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.