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CodexFactionsBlack TemplarsChaplain Grimaldus

Chaplain Grimaldus

Grimaldus
M6"
T4
SV3+
W4
LD5+
OC1
Cenobyte Servitor
M6"
T4
SV3+
W1
LD8+
OC1

Composition & Wargear

Chaplain Grimaldus
Equipped Artificer Crozius, Plasma Pistol
Cenobyte Servitor
Equipped Close Combat Weapon

Ranged Weapons

WeaponRangeABSSAPD
Plasma Pistol - Supercharge 12"12+ 8-32
Plasma Pistol - Standard 12"12+ 7-21

Melee Weapons

WeaponRangeAWSSAPD
Artificer Crozius Melee62+ 6-22
Close Combat Weapon Melee14+ 301

Abilities

Litanies of the Devout Datasheet

While this unit is leading a unit and contains a Chaplain Grimaldus model, each time a model in that unit makes a melee attack, you can re-roll the Hit roll.

Temple Relics Datasheet

In your Command phase, if this unit contains one or more Cenobyte Servitor models, select one Temple Relics ability (see left). Until the start of your next Command phase, this unit’s Chaplain Grimaldus model has that ability.

Banner of the Emperor Victorious: Add 1 to Advance and Charge rolls for this unit

Column of the Major Alter: Add 1 to the Toughness characteristic of models in this unit

Water from the Stoup of Elucidation: Improve the Armour Penetration characteristic of melee weapons equipped by models in this unit by 1.

Leader Datasheet

This unit can be attached to the following units:

■ Assault Intercessor Squad ■ Infernus Squad ■ Intercessor Squad ■ Crusader Squad ■ Sword Brethren

Feel No Pain Core

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost. 

Templar Vows Core

If your Army Faction is Adeptus Astartes, at the start of the first battle round, select one of the following Vows to be active for Adeptus Astartes units from your army. While a Vow is active for your army, that unit has the associated ability below. 

Abhor the Witch, Destroy the Witch ■ Each time this unit declares a charge, if one or more targets of that charge have the Psyker keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the [PRECISION] ability while targeting Psyker units. 

Accept Any Challenge, No Matter the Odds ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll

Suffer Not the Unclean to Live ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit. 

Uphold the Honour of the Emperor If this unit has the Infantry keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase.  ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.

Hazardous Core

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.