VOXROSTER
CodexFactionsBlack TemplarsCrusader Squad

Crusader Squad

Sword Brother
M6"
T4
SV3+
W2
LD6+
OC2
Neophyte
M6"
T4
SV4+
W2
LD6+
OC2

Composition & Wargear

10-20× Sword Brother
Equipped Master-crafted Power Weapon
Up to 11 Initiates take: Initiate w/Bolt Rifle (max 11) / Initiate w/Chainsword & Heavy Bolt Pistol (max 11) / Initiate w/Power Fist & Heavy Bolt Pistol (max 2) / Initiate w/Pyreblaster (max 2)
Up to 8 Neophytes take: Neophyte Firearm (max 8) / Astartes Chainsword (max 8)

Ranged Weapons

WeaponRangeABSSAPD
Heavy Bolt Pistol 18"13+ 4-11
Pyre Pistol 12"D6N/A 401
Bolt Rifle 24"23+ 4-11
Bolt pistol 12"13+ 401
Pyreblaster 12"D6N/A 501
Neophyte Firearm 18"23+ 401
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Master-crafted Power Weapon Melee32+ 5-22
Close combat weapon Melee33+ 401
Astartes Chainsword Melee43+ 4-11
Power fist Melee33+ 8-22
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Righteous Zeal Datasheet

In your opponent's Shooting phase, each time an enemy unit has shot, if any models in this unit were destroyed as a result of those attacks, this unit can make a surge move of up to D6+2.

Templar Vows Core

If your Army Faction is Adeptus Astartes, at the start of the first battle round, select one of the following Vows to be active for Adeptus Astartes units from your army. While a Vow is active for your army, that unit has the associated ability below. 

Abhor the Witch, Destroy the Witch ■ Each time this unit declares a charge, if one or more targets of that charge have the Psyker keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the [PRECISION] ability while targeting Psyker units. 

Accept Any Challenge, No Matter the Odds ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll

Suffer Not the Unclean to Live ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit. 

Uphold the Honour of the Emperor If this unit has the Infantry keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase.  ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.

Attached Unit Ability

If a CHARACTER from your army with the Leader ability can be attached to an INTERCESSOR SQUAD, it can be attached to this unit instead.

Lethal Hits Core

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.  Designer’s Note:* Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound* and so cannot trigger other abilities such as [DEVASTATING WOUNDS].

Assault Core

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).