VOXROSTER
CodexFactionsBlack TemplarsCrusader Squad [Legends]

Crusader Squad [Legends]

Neophytes
M6"
T4
SV4+
W2
LD6+
OC2
Initiate
M6"
T4
SV3+
W2
LD6+
OC2

Composition & Wargear

Neophyte w/Combat Knife
Each model one of: Combat Knife / Astartes Shotgun / Neophyte w/Boltgun
4-9× Initiate w/Astartes Chainsword
Each model one of: Initiate w/Astartes Chainsword / Initiate w/Boltgun / Initiate w/Heavy (max 1) / Initiate w/Special (max 1)
Sword Brother
Equipped Twin Lightning Claws

Ranged Weapons

WeaponRangeABSSAPD
Bolt pistol 12"13+ 401
Astartes Shotgun 1823+ 401
Boltgun 24"23+ 401
Heavy Bolter 36"34+ 5-12
Heavy Flamer 12"D6N/A 5-11
Grav-cannon 24"34+ 6-13
Lascannon 48"14+ 12-3D6+1
Missile Launcher - Frag 48"D64+ 401
Missile Launcher - Krak 48"14+ 9-2D6
Multi-melta 18"24+ 9-4D6
Plasma cannon - standard 36"D34+ 7-21
Plasma cannon - supercharge 36"D34+ 8-32
Flamer 12"D6N/A 401
Meltagun 12"13+ 9-4D6
Plasma gun - standard 24"13+ 7-21
Plasma gun - supercharge 24"13+ 8-32
Grav-gun 18"23+ 5-12
Grav-pistol 12"13+ 4-12
Hand flamer 12"D6N/A 301
Inferno Pistol 6"13+ 8-4D3
Plasma pistol - supercharge 12"13+ 8-32
Plasma pistol - standard 12"13+ 7-21
Combi-weapon 24"14+ 401
Storm bolter 24"23+ 401
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Combat Knife Melee33+ 4-11
Astartes Chainsword Melee33+ 4-11
Power weapon Melee33+ 5-21
Power fist Melee23+ 8-22
Twin Lightning Claws Melee33+ 4-21
Astartes Chainsword Melee43+ 4-11
Thunder Hammer Melee24+ 8-22
Close combat weapon Melee23+ 401
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Righteous Zeal Datasheet

You can re-roll Advance and Charge rolls made for this unit.

Attached Unit Ability

If a CHARACTER from your army with the Leader ability can be attached to an INTERCESSOR SQUAD, it can be attached to this unit instead.

Templar Vows Core

If your Army Faction is Adeptus Astartes, at the start of the first battle round, select one of the following Vows to be active for Adeptus Astartes units from your army. While a Vow is active for your army, that unit has the associated ability below. 

Abhor the Witch, Destroy the Witch ■ Each time this unit declares a charge, if one or more targets of that charge have the Psyker keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the [PRECISION] ability while targeting Psyker units. 

Accept Any Challenge, No Matter the Odds ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll

Suffer Not the Unclean to Live ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit. 

Uphold the Honour of the Emperor If this unit has the Infantry keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase.  ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.

Assault Core

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.