VOXROSTER
CodexFactionsBlack TemplarsMarshal

Marshal

M6"
T4
SV3+
W5
LD6+
OC1

Composition & Wargear

Marshal
Equipped Master-crafted Power Weapon

Ranged Weapons

WeaponRangeABSSAPD
Plasma Pistol - Standard 12"12+ 7-21
Plasma Pistol - Supercharge 12"12+ 8-32
Combi-weapon 24"13+ 401
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Master-crafted Power Weapon Melee72+ 5-22
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Leader Datasheet

This model can be attached to the following units:

■ Assault Intercessor Squad ■ Infernus Squad ■ Intercessor Squad ■ Crusader Squad ■ Sword Brethren ■ Sternguard Veteran Squad

Inspirational Exemplar Datasheet

While this model is leading a unit, each time a model in that unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.

Pious Fervour Datasheet

Each time this model's unit is selected to fight, until the end of the phase, add 1 to the Attacks characteristic of this model's Master-Crafted Power Weapon for each enemy unit within 6" of this model (to a maximum of +3)

Templar Vows Core

If your Army Faction is Adeptus Astartes, at the start of the first battle round, select one of the following Vows to be active for Adeptus Astartes units from your army. While a Vow is active for your army, that unit has the associated ability below. 

Abhor the Witch, Destroy the Witch ■ Each time this unit declares a charge, if one or more targets of that charge have the Psyker keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the [PRECISION] ability while targeting Psyker units. 

Accept Any Challenge, No Matter the Odds ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll

Suffer Not the Unclean to Live ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit. 

Uphold the Honour of the Emperor If this unit has the Infantry keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase.  ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.

Hazardous Core

Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.