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Thousand Sons

Changehost Of Deceit

2 DP

Changehost Of Deceit

Force Disposition: RECONNAISSANCE Detachment Points: 2

Enhancements

Diabolic Savant (20pts)

Duplicitous Malediction (15pts) After both players have deployed their armies, select up to three Thousand Sons units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserve if you wish, regardless of how many units are already in Strategic Reserves.

Nethershriek Mind-Eater (10pts) At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. That unit must take a Battle-shock test; if that test is failed, that unit suffers 3 mortal wounds.

Tome of True Names (20pts) Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer has a 2+ invulnerable save.

Stratagems

Grand Coven

3 DP

Grand Coven

Force Disposition: PRIORITY ASSETS Detachment Points: 3

Enhancements

Eldritch Vortex of E’Taph (35pts) Add 1 to the Strength and Damage characteristics of Psychic weapons equipped by the bearer.

Incandaeum (15pts)

Lord of Forbidden Lore (20pts) Each time the bearer manifests a Ritual, while resolving the Ritual, add 6" to its range.

Umbralefic Crystal (20pts) Once per battle, in your Command phase, if the bearer's unit is not within Engagement Range of one or more enemy units, you can remove that unit from the battlefield and place it into Strategic Reserves. In the Reinforcements step of your next Movement phase, set that unit back up anywhere on the battlefield that is more than 9" horizontally away from all enemy units.

Stratagems

Hexwarp Thrallband

2 DP

Hexwarp Thrallband

Force Disposition: TAKE AND HOLD Detachment Points: 2

Enhancements

Arcane Might (20pts) Add 1 to the Strength characteristic of Psychic weapons equipped by models in the bearer’s unit. While the bearer’s unit is wholly within your army’s Flow of Magic, add 2 to the Strength characteristic of Psychic weapons equipped by models in that unit instead.

Empowered Manifestation (20pts) While the bearer’s unit is wholly within your army’s Flow of Magic, you can add 6" to the range of Psychic abilities the bearer has that specify a range (including Rituals) and each time a model in the bearer’s unit takes a Hazardous test for a Psychic weapon, you can re‑roll the result.

Empyric Onslaught (25pts) While the bearer’s unit is wholly within your army’s Flow of Magic, add 3 to the Attacks characteristic of ranged Psychic weapons equipped by the bearer.

Noctilith Mantle (15pts) While the bearer’s unit is on the battlefield, it is wholly within your army’s Flow of Magic. Models in that unit cannot be selected to use any Rituals.

Stratagems

Ritual Of Regeneration

1 DP

Ritual Of Regeneration

Force Disposition: PURGE THE FOE Detachment Points: 1

Enhancements

Curse of Life (20pts) When this model heals as a result of the Sorcerous Invigoration detachment rule, you can add 3 to the number of wounds healed

Eruption of Vitality (35pts) The first time this model is destroyed, at the end of the phase, roll one D6: ▪ On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed, unengaged, with 3 wounds remaining.

Rubricae Phalanx

3 DP

Rubricae Phalanx

Force Disposition: TAKE AND HOLD Detachment Points: 3

Enhancements

Arcane Thralls (5pts)

Lord of the Rubricae (15pts) While the bearer is leading a unit, each time a Rubricae model in that unit makes an attack, add 1 to the Hit roll.

Risen Rubricae (30pts) At the start of the Declare Battle Formations step, select either two Rubricae Battleline units from your army or one other Rubricae unit from your army; models in the selected units have the Infiltrators ability.

Stave Abominus (20pts) The bearer's melee weapons have the [Sustained Hits D3] and [Devastating Wounds] abilities.

Stratagems

Sekhetar Cohort

1 DP

Sekhetar Cohort

Force Disposition: PRIORITY ASSETS Detachment Points: 1

Enhancements

Occulus Infernum (20pts) In your Movement phase, at the start or end of this unit’s move, you can select one friendly SEKHETAR ROBOTS unit within 6" of this unit. That unit’s ranged attacks have +1 BS until the start of your next turn.

Walking Rampart (30pts) This model has the following abilities:  - Soul Bound: In your Movement phase, at the start or end of this unit’s move, you can select one friendly SEKHETAR ROBOTS unit within 3" of this model. That SEKHETAR ROBOTS unit heals D3+1 wounds.  ▪ Kine‑shielded Guardians: While this model is within 3" of a friendly SEKHETAR ROBOTS unit, this model has Lone Operative.

Servants Of Change

1 DP

Servants Of Change

Force Disposition: RECONNAISSANCE Detachment Points: 1

Enhancements

Thicket of Bladed Bone (Upgrade) (10pts)

Unravelled Fates (15pts) In your Movement phase, at the start or end of this unit's move, you can select one friendly battle‑shocked MUTANT unit within 6" of this model. That unit is no longer battle‑shocked.

Warpforged Cabal

2 DP

Warpforged Cabal

Force Disposition: DISRUPTION Detachment Points: 2

Enhancements

Biomechanical Mutation (15pts) In your Command phase, you can select one friendly Thousand Sons Vehicle model within 6" of this model. That model regains up to D3 lost wounds.

Perplexing Cloak (20pts) While the bearer is within 3" of one or more friendly Thousand Sons Vehicle units, the bearer has the Lone Operative ability.

Warp Syphon (5pts) While the bearer is within 6" of one or more friendly Thousand Sons Vehicle units, each time the bearer Channels the Warp, after you roll that additional D6 but before checking for doubles or triples, the bearer can use this Enhancement. If it does, select one of those Vehicle units; that Vehicle unit suffers 1 mortal wound and you can re-roll that additional D6.

Warp-Cursed Runemaster (10pts) While the bearer is within 6" of one or more friendly Thousand Sons Vehicle units, each time the bearer manifests a Ritual, while resolving that Ritual, add 6" to its range.

Stratagems

Warpmeld Pact

2 DP

Warpmeld Pact

Force Disposition: PURGE THE FOE Detachment Points: 2

Enhancements

Bray Lord (15pts) The bearer has the Scouts 6" ability. During the Declare Battle Formations step, the bearer can be attached to a Tzaangors unit.

Diamond of Distortion (20pts) While the bearer is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.

Flowing Flesh (10pts) The bearer has the Feel No Pain 4+ ability and a Wounds characteristic of 5.

Warpmeld Dagger (10pts) Each time the bearer attempts a Ritual, just before determining the Psychic test result, the bearer can use this Enhancement. If it does, the bearer suffers D3 mortal wounds; if it is not destroyed as a result, add 1 to that Psychic test result for each of those mortal wounds suffered.

Stratagems