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CodexThousand SonsChangehost Of Deceit

Changehost Of Deceit

2 DP

Changehost Of Deceit

Force Disposition: RECONNAISSANCE Detachment Points: 2

Enhancements

Diabolic Savant (20pts)

Duplicitous Malediction (15pts) After both players have deployed their armies, select up to three Thousand Sons units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserve if you wish, regardless of how many units are already in Strategic Reserves.

Nethershriek Mind-Eater (10pts) At the start of your Shooting phase, select one enemy unit within 12" of and visible to the bearer. That unit must take a Battle-shock test; if that test is failed, that unit suffers 3 mortal wounds.

Tome of True Names (20pts) Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer has a 2+ invulnerable save.

Stratagems

CHRONOSORCEROUS BLEED

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Changehost of Deceit

By sacrificing minute slivers of the oncoming foes' lives, time can be bled into the Warp, stretching perceptions and causing sudden exhaustion. WHEN: Your opponent’s Charge phase , just after an enemy unit has declared a charge . TARGET: One THOUSAND SONS PSYKER or SCINTILLATING LEGIONS unit from your army that was selected as a target of that charge. EFFECT: Until the end of the phase, subtract 2 from Charge rolls made for that enemy unit (this is not cumulative with any other negative modifiers to that Charge roll).

DECEPTIVE GLAMOUR

Cost: 2CP Type: Strategic Ploy Stratagem Detachment: Changehost of Deceit

Tendrils of phantasmal sorcery are sent to invade the minds of the Thousand Sons' foes, magnifying the infernal threat until it eclipses all others in a kaleidoscope of insanity. WHEN: Start of the Fight phase . TARGET: One THOUSAND SONS unit from your army. EFFECT: Until the end of the phase, each time an enemy model within Engagement Range of your unit selects targets for its attacks, it can only target your unit if there are no eligible SCINTILLATING LEGIONS targets for those attacks.

ETHEREAL PHANTASM

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Changehost of Deceit

Semi-sentient doppelgangers stalk the battlefield, bewildering attempts to target the daemonic spawn. WHEN: Your opponent’s Movement phase , just after an enemy unit ends a Normal , Advance or Fall Back move . TARGET: One SCINTILLATING LEGIONS unit from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units. EFFECT: Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is wholly within 6" of one or more friendly THOUSAND SONS units.

FRACTAL DISJUNCTION

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Changehost of Deceit

Tzeentchian daemons can twist perceptions until they seem no longer there, bending light and dissipating technological targeting scans in a dizzying, fractal puzzle. WHEN: Your opponent’s Shooting phase , just after an enemy unit has selected its targets. TARGET: One SCINTILLATING LEGIONS unit from your army (excluding MONSTERS ) that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".

SULPHUROUS VEIL

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Changehost of Deceit

Gouts of choking brimstone or arcane smog seeping from the Warp are exploited to confound the foe. WHEN: Your opponent’s Shooting phase or the Fight phase , just after an enemy unit has selected its targets. TARGET: One THOUSAND SONS or SCINTILLATING LEGIONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll .