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CodexThousand SonsWarpmeld Pact

Warpmeld Pact

2 DP

Warpmeld Pact

Force Disposition: PURGE THE FOE Detachment Points: 2

Enhancements

Bray Lord (15pts) The bearer has the Scouts 6" ability. During the Declare Battle Formations step, the bearer can be attached to a Tzaangors unit.

Diamond of Distortion (20pts) While the bearer is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.

Flowing Flesh (10pts) The bearer has the Feel No Pain 4+ ability and a Wounds characteristic of 5.

Warpmeld Dagger (10pts) Each time the bearer attempts a Ritual, just before determining the Psychic test result, the bearer can use this Enhancement. If it does, the bearer suffers D3 mortal wounds; if it is not destroyed as a result, add 1 to that Psychic test result for each of those mortal wounds suffered.

Stratagems

BLESSED TRANSMUTATIONS

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Warpmeld Pact

When Tzeentchian magicks wax strong, spirit and flesh are yoked again and again in service to the Great Sorcerer. WHEN: Your Command phase . TARGET: One THOUSAND SONS PSYKER model from your army, and one friendly TZAANGORS unit that is below its Starting Strength and within 12" of that PSYKER model. EFFECT: Return up to D3+1 destroyed models (excluding CHARACTERS ) to your TZAANGORS unit.

DERANGED FEROCITY

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Warpmeld Pact

With insane, bestial ferocity is true change wrought. WHEN: Fight phase , just after a TZEENTCH MUTANT unit from your army is selected to fight. TARGET: That TZEENTCH MUTANT unit. EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move , it can move up to 6" instead of up to 3", and when determining which models in it are eligible to fight, any models in it that are within 3" of one or more enemy models are eligible to fight. When resolving those attacks, such models can target one of those enemy units that is within 3" of them and within Engagement Range of their unit.

GIFT OF CHANGE

Cost: 1CP Type: Epic Deed Stratagem Detachment: Warpmeld Pact

For those already saturated by the coursing power of the Warp, even death is no barrier to change. WHEN: Any phase. TARGET: One THOUSAND SONS CHARACTER model from your army (excluding MONSTERS ) that was just destroyed. You can use this Stratagem on that model even though it was just destroyed. EFFECT: At the end of the phase, add one TZEENTCH CHAOS SPAWN unit containing one model to your army, and set it up as close as possible to where your model was destroyed and not within Engagement Range of one or more enemy units. RESTRICTIONS: You can only use this Stratagem once per battle round .

TOUCHED BY TZEENTCH

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Warpmeld Pact

The mutagenic vitality flowing through the Thousand Sons' twisted thralls can manifest in flickering bursts of supernatural speed. WHEN: Start of your Movement phase . TARGET: One TZEENTCH MUTANT unit from your army. EFFECT: Until the end of the turn, your unit is eligible to shoot or declare a charge in a turn in which it Advanced .

WARPED VICISSITUDE

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Warpmeld Pact

With a shrieked plea to Tzeentch, mutant flesh can flicker between insubstantial states as if not there. WHEN: Your opponent’s Shooting phase or the Fight phase , just after an enemy unit has selected its targets. TARGET: One TZAANGORS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save .