VOXROSTER
CodexThousand SonsGrand Coven

Grand Coven

3 DP

Grand Coven

Force Disposition: PRIORITY ASSETS Detachment Points: 3

Enhancements

Eldritch Vortex of E’Taph (35pts) Add 1 to the Strength and Damage characteristics of Psychic weapons equipped by the bearer.

Incandaeum (15pts)

Lord of Forbidden Lore (20pts) Each time the bearer manifests a Ritual, while resolving the Ritual, add 6" to its range.

Umbralefic Crystal (20pts) Once per battle, in your Command phase, if the bearer's unit is not within Engagement Range of one or more enemy units, you can remove that unit from the battlefield and place it into Strategic Reserves. In the Reinforcements step of your next Movement phase, set that unit back up anywhere on the battlefield that is more than 9" horizontally away from all enemy units.

Stratagems

ARCANE FOCUS

Cost: 1CP Type: Epic Deed Stratagem Detachment: Grand Coven

Using a locus formed from the ritually broken matter of sorcerous artefacts, a Sorcerer can infuse themselves with its power. So invigorated, their empyrically fuelled manipulations are made all the more potent. WHEN: Your Shooting phase , just after you take a Psychic test for a THOUSAND SONS model from your army that Channelled the Warp (before resolving that Ritual ). TARGET: That THOUSAND SONS model. EFFECT: Re-roll all of the D6 rolled for that Psychic test (including the additional D6 for Channelling the Warp).

DESECRATION OF WORLDS

Cost: 1CP Type: Epic Deed Stratagem Detachment: Grand Coven

The Sorcerers of the Thousand Sons pour their corrupting spite and contempt into the bedrock of the battlefield, tainting it with their warpcraft. WHEN: Your Command phase . TARGET: One THOUSAND SONS PSYKER unit from your army within range of an objective marker you control. EFFECT: That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

DESTINED BY FATE

Cost: 1CP Type: Epic Deed Stratagem Detachment: Grand Coven

The Architect of Fate has great designs for his pawns, which do not yet include their untimely demise. WHEN: Any phase, just after a saving throw is failed for a THOUSAND SONS PSYKER model from your army. If you are using fast dice rolling , this Stratagem can still be used after rolling multiple saving throws at once. TARGET: That PSYKER model. EFFECT: Change the Damage characteristic of that attack to 0. If you are using fast dice rolling, select one of those attacks you failed a saving throw for.

EGOTISTICAL POWER

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Grand Coven

Drawing on the accumulating empyric energies, one devoted to Tzeentch will willingly syphon the swelling power to fuel their selfish ploys. WHEN: Your Command phase . TARGET: One THOUSAND SONS PSYKER unit from your army. EFFECT: Select the Imbued Manifestation , Psychic Maelstrom or Wrath of the Immaterium ability. Until the start of your next Command phase, that ability applies to your unit instead of any other Kindred Sorcery ability, even if you have already selected that ability this battle.

PSYCHIC DOMINION

Cost: 1CP Type: Epic Deed Stratagem Detachment: Grand Coven

To pit one's psychic prowess against the sorcerous might of the Thousand Sons is to be trapped, helpless and screaming, within one's mind. WHEN: Any phase, just after an enemy unit has selected its targets. TARGET: One THOUSAND SONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, Psychic weapons equipped by models in the attacking unit have the [hazardous] ability, and models in your unit have the Feel No Pain 4+ ability against Psychic Attacks .