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Necrons

Annihilation Legion

2 DP

Detachment Rule: Annihilation Protocol

The most murderous Necrons of an Annihilation Legion retain no thought processes beyond destroying anything in reach. They are mechanised death, echoes of the industrialised and brutal processes of bio transference made manifest. Whether soullessly efficient or frenziedly deluded, these killing machines follow protocols that have atrophied into a singular and all-consuming insanity. Each time a DESTROYER CULT or FLAYED ONES unit from your army declares a charge , you can re-roll the Charge roll . If one or more targets of that charge are Below Half-strength , add 1 to the Charge roll as well. Each time a DESTROYER CULT unit from your army makes a ranged attack that targets the closest eligible target, add 1 to the Armour Penetration characteristic of that attack.

Annihilation Legion

Force Disposition: PURGE THE FOE Detachment Points: 2

Enhancements

Eldritch Nightmare (10pts) DESTROYER CULT model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.

Eternal Madness (20pts) NECRONS model only. In the Fight phase, each time a model in the bearer's unit is destroyed, if that model had not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking model's unit has finished making its attacks, and is then removed from play.

Ingrained Superiority (5pts) NECRONS model only. Each time a model in the bearer's unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.

Soulless Reaper (15pts) DESTROYER CULT model only. Each time an enemy unit within Engagement Range of the bearer's unit is selected to Fall Back, roll one D6. On a 3+, that unit cannot Fall Back and must Remain Stationary.

Stratagems

Awakened Dynasty

3 DP

Detachment Rule: Command Protocols

The Necron nobility and their high-ranking courtiers make war in a codified and relentless fashion. Their command protocols crackle out across multi-dimensional spectra from carrier-wave projectors, compelling their semi-sentient soldiery into battle one overriding directive at a time While a NECRONS CHARACTER model is leading this unit, each time a model in this unit makes an attack, add 1 to the Hit roll .

Awakened Dynasty

Force Disposition: TAKE AND HOLD Detachment Points: 3

Enhancements

Enaegic Dermal Bond (30pts) NECRONS model only. The bearer has the Feel No Pain 4+ ability.

Nether-realm Casket (20pts) NECRONS model only. While the bearer is leading a unit, models in that unit have the Stealth ability.

Phasal Subjugator (35pts) NECRONS model only. While a friendly NECRONS unit (excluding CHARACTER units) is within 6" of the bearer, each time a model in that unit makes an attack, add 1 to the hit roll.

Veil of Darkness (20pts) NECRONS model only. Once per battle, at the end of your opponent’s turn, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove that unit from the battlefield. Then, in the Reinforcements step of your next Movement phase, set up that unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

Stratagems

Canoptek Court

3 DP

Detachment Rule: Power Matrix

Countless worlds across the galaxy harbour quiescent Necron technology, buried beneath the surface or mistaken for mere xenoarchaeological ruins. Whether part of an awakening tomb world’s defences, phased beneath the crust of a planet to empower the Cryptek’s conquest or perhaps the very objects they seek, these strange engines can be roused to wakefulness. Linked in an interdimensional matrix, their ancient energy cores can be vampirically bled to empower the Crypteks’ arcane technologies as well as their artificial and servile constructs. Certain areas of the battlefield are considered to be within your army’s Power Matrix, as follows: Your deployment zone is always within your army’s Power Matrix. At the start of any phase , if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Power Matrix. At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Power Matrix. Each time a model in a CRYPTEK or CANOPTEK unit from your army makes an attack, re-roll a Hit roll of 1. If such a unit is wholly within your army’s Power Matrix, you can re-roll the Hit roll instead.

Canoptek Court

Force Disposition: TAKE AND HOLD Detachment Points: 3

Enhancements

Autodivinator (15pts) CRYPTEK model only. Each time your opponent gains a CP as a result of an ability, roll one D6: on a 2+, you also gain 1CP.

Dimensional Sanctum (20pts) CRYPTEK model only. Models in the bearer's unit have the Infiltrators ability.

Hyperphasic Fulcrum (15pts) CRYPTEK model only. While the bearer is leading a unit, if that unit is wholly within your army's Power Matrix, each time a model in that unit makes an attack, re-roll a Wound roll of 1.

Metalodermal Tesla Weave (10pts) CRYPTEK model only. Once per phase, when an enemy unit selects the bearer's unit as a target of a charge, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds, on a 6, that enemy unit suffers 3 mortal wounds.

Stratagems

Cryptek Conclave

2 DP

Cryptek Conclave

Force Disposition: PRIORITY ASSETS Detachment Points: 2

Enhancements

Atomic Disintegrators (10pts) In your Shooting phase, each time the bearer’s unit is selected to shoot, when selecting an ability for the Technosorcerous Augmentations Detachment rule, you can also select from the following abilities: [ANTI‑MONSTER 5+], [ANTI‑VEHICLE 5+].

Gauntlet of Compression (20pts) Add 6" to the Range characteristic of ranged weapons equipped by models in the bearer’s unit.

Gravitic Bolas (15pts) In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks (excluding Titanic units); until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.

Quantum Abacus (15pts) Each time you select the bearer’s unit as the target of a Stratagem, roll one D6, adding 1 if it is within range of one or more objectives: on a 4+, you gain 1CP.

Cursed Legion

2 DP

Cursed Legion

Force Disposition: PURGE THE FOE Detachment Points: 2

Enhancements

Cursed Circlet (25pts) Each time an enemy unit is selected to shoot, after that unit has shot, if any models from the bearer’s unit were destroyed as a result of those attacks, the bearer’s unit can make a Surge move. To do so, roll one D6: the bearer’s unit can be moved a number of inches up to the result, but the bearer’s unit must finish that move as close as possible to the closest enemy unit (excluding Aircraft).  When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Surge move while it is Battle‑shocked.

Destroyer Ankh (20pts) The bearer has the Destroyer Cult keyword. Add 2" to the Move characteristic of models in the bearer’s unit and add 2 to the Attacks characteristic of melee weapons equipped by the bearer.

Mark of the Nekrosor (20pts) Each time a model in the bearer’s unit makes an attack, add 1 to the Hit roll.

Murdermind (15pts) The bearer has the Destroyer Cult keyword and during the Declare Battle Formations step, the bearer can be attached to a Destroyer Cult unit (excluding Character units). If you do, the bearer’s unit cannot contain any models without the Destroyer Cult keyword. Add 3" to the Move characteristic of the bearer.

Hand Of The Dynasty

1 DP

Hand Of The Dynasty

Force Disposition: TAKE AND HOLD Detachment Points: 1

Enhancements

Enlivened Sentinels (Upgrade) (20pts)

Tools of Dominion (Upgrade) (15pts)

Hypercrypt Legion

2 DP

Detachment Rule: Hyperphasing

Employing fractal corridors, dolmen gates and ancient translocation science, the Necrons are able to phase in and out of existence. Nowhere is safe for the terrified foe as mechanoid hunters appear from unfolding planar lattices to slaughter or escape retribution into gulfs of darkness, only to materialise elsewhere to kill anew. At the end of your opponent’s turn, you can select a number of NECRONS units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows: BATTLE SIZE NUMBER OF UNITS Incursion Up to 1 units Strike Force Up to 2 units Onslaught Up to 3 units Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves .

Hypercrypt Legion

Force Disposition: RECONNAISSANCE Detachment Points: 2

Enhancements

Arisen Tyrant (25pts) NECRONS model only. Each time a model in the bearer's unit makes an attack, re-roll a Hit roll of 1. If the bearer's unit was set up on the battlefield this turn, you can re-roll the Hit roll instead.

Dimensional Overseer (25pts) NECRONS model only. While the bearer is on the battlefield or in Strategic Reserves, add 1 to the number of units from your army that you can select for the Hyperphasing rule.

Hyperspatial Transfer Node (15pts) NECRONS model only. Each time the bearer's unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in the bearer's unit.

Osteoclave Fulcrum (20pts) NECRONS model only. Models in the bearer's unit have the Deep Strike ability.

Stratagems

Obeisance Phalanx

2 DP

Detachment Rule: Worthy Foes

With a command transmitted by regal carrier wave, signalled by a glowing glyph or via a haughty gesture with their blade, the ruling nobles mark their chosen enemy. With this declaration are the Triarchal Codes observed, and the ignorant foe doomed. The nobles’ powerful servants and the Triarch’s guardians of tradition march to war obediently, driven to best the mightiest of foes on the battlefield as a demonstration of the dynasty’s honour and a warning to the rest of their enemies’ foolish kind. In your Command phase , select one enemy unit. Until the start of your next Command phase, each time a NOBLE , LYCHGUARD or TRIARCH unit from your army makes an attack that targets that unit, add 1 to the Wound roll .

Obeisance Phalanx

Force Disposition: DISRUPTION Detachment Points: 2

Enhancements

Eternal Conqueror (25pts) OVERLORD model only. Each time a model in the bearer's unit makes an attack that targets an enemy unit within range of an objective marker, you can re-roll the Hit roll.

Honourable Combatant (10pts) OVERLORD model only. Each time the bearer's unit destroys an enemy CHARACTER unit, your opponent loses 1CP if they have any.

Unflinching Will (20pts) OVERLORD model only. The bearer's melee weapons have the [PRECISION] and [ANTI-INFANTRY 5+] abilities.

Warrior Noble (15pts) OVERLORD model only. Each time a melee attack targets the bearer's unit, subtract 1 from the Hit roll.

Stratagems

Pantheon Of Woe

2 DP

Pantheon Of Woe

Force Disposition: PURGE THE FOE Detachment Points: 2

Enhancements

Animus Damper (35pts)

Quantum Goad (45pts)

Reletavistic Tether (40pts)

Singularity Matrix (45pts)

Skyshroud Spearhead

1 DP

Skyshroud Spearhead

Force Disposition: RECONNAISSANCE Detachment Points: 1

Enhancements

Deepening Madness (Upgrade) (20pts)

Recursive Reanimation (Upgrade) (5pts)

Starshatter Arsenal

3 DP

Starshatter Arsenal

Force Disposition: PRIORITY ASSETS Detachment Points: 3

Enhancements

Chrono-impedance Fields (25pts) In your Command phase, select one friendly Necrons Vehicle or Necrons Mounted unit (excluding Titanic units) within 6" of the bearer. Until the start of your next Command phase, each time an attack is allocated to a model in that unit, subtract 1 from the Damage characteristic of that attack.

Demanding Leader (10pts) In your Command phase, select one friendly NECRONS VEHICLE or NECRONS MOUNTED unit (excluding TITANIC units) within 6" of the bearer. Until the start of your next Command phase, that unit is eligible to shoot in a turn in which it Fell Back.

Dread Majesty (30pts) While a friendly Necrons unit (excluding Monster and Titianic units) is within 6" of the bearer, each time a model in that unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1.

Miniaturised Nebuloscope (15pts) Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.

Stratagems

The Phaeron'S Armoury

1 DP

The Phaeron'S Armoury

Force Disposition: PRIORITY ASSETS Detachment Points: 1

Enhancements

Mortality Shroud (Aura) (Upgrade) (10pts)

Prelocational Optimiser (25pts) When this unit is selected to shoot, if this unit was set up using a Monolith’s Eternity Gate ability this turn, this unit’s ranged attacks have:  - [LETHAL HITS].  - Or: [SUSTAINED HITS 1].