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CodexNecronsObeisance Phalanx

Obeisance Phalanx

2 DP

Detachment Rule: Worthy Foes

With a command transmitted by regal carrier wave, signalled by a glowing glyph or via a haughty gesture with their blade, the ruling nobles mark their chosen enemy. With this declaration are the Triarchal Codes observed, and the ignorant foe doomed. The nobles’ powerful servants and the Triarch’s guardians of tradition march to war obediently, driven to best the mightiest of foes on the battlefield as a demonstration of the dynasty’s honour and a warning to the rest of their enemies’ foolish kind. In your Command phase , select one enemy unit. Until the start of your next Command phase, each time a NOBLE , LYCHGUARD or TRIARCH unit from your army makes an attack that targets that unit, add 1 to the Wound roll .

Obeisance Phalanx

Force Disposition: DISRUPTION Detachment Points: 2

Enhancements

Eternal Conqueror (25pts) OVERLORD model only. Each time a model in the bearer's unit makes an attack that targets an enemy unit within range of an objective marker, you can re-roll the Hit roll.

Honourable Combatant (10pts) OVERLORD model only. Each time the bearer's unit destroys an enemy CHARACTER unit, your opponent loses 1CP if they have any.

Unflinching Will (20pts) OVERLORD model only. The bearer's melee weapons have the [PRECISION] and [ANTI-INFANTRY 5+] abilities.

Warrior Noble (15pts) OVERLORD model only. Each time a melee attack targets the bearer's unit, subtract 1 from the Hit roll.

Stratagems

ENSLAVED ARTIFICE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Obeisance Phalanx

It is not only android soldiery that be compelled to serve. With a command, prized war engines and ornate weapons are empowered to hyperlethality. WHEN: Your Shooting phase or the Fight phase . TARGET: One NECRONS unit from your army (excluding TITANIC units) that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit .

NANOASSEMBLY PROTOCOLS

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Obeisance Phalanx

A tomb world’s war engines are the pride of its nobility and they will suffer no affront to them, demanding the reassembly of slablike armour atom by atom even as the foe seek to sunder the vehicles. WHEN: Your opponent’s Shooting phase or the Fight phase , just after an enemy unit has selected its targets. TARGET: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.

SENTINELS OF ETERNITY

Cost: 1CP Type: Epic Deed Stratagem Detachment: Obeisance Phalanx

Lychguard never tire, nor give a thought to their own safety over that of their master. With parrying blows and blocking shots they protect their liege even as they continue to strike down their opponents. WHEN: Fight phase , just after an enemy unit has selected its targets. TARGET: One LYCHGUARD or TRIARCH PRAETORIANS unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time a model in your unit is destroyed , if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks , and is then removed from play.

SUFFER NO RIVAL

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Obeisance Phalanx

Few enemy are worthy of a duel. What dangerous vermin are encountered are prioritised for execution to safeguard the nobles' honour. WHEN: Fight phase . TARGET: One LYCHGUARD or TRIARCH unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

YOUR TIME IS NIGH

Cost: 1CP Type: Epic Deed Stratagem Detachment: Obeisance Phalanx

With a pulse of necroneural energy that erodes the foe’s will, the Necron commander declares the fall of the enemy general, promising their remaining forces that it is only a matter of time until they join their master in ignoble death. WHEN: Any phase, just after your opponent’s WARLORD is destroyed . TARGET: Your NECRONS WARLORD . EFFECT: Until the end of the battle, each time an enemy unit takes a Battle-shock or Leadership test , subtract 1 from the result.