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CodexNecronsHypercrypt Legion

Hypercrypt Legion

2 DP

Detachment Rule: Hyperphasing

Employing fractal corridors, dolmen gates and ancient translocation science, the Necrons are able to phase in and out of existence. Nowhere is safe for the terrified foe as mechanoid hunters appear from unfolding planar lattices to slaughter or escape retribution into gulfs of darkness, only to materialise elsewhere to kill anew. At the end of your opponent’s turn, you can select a number of NECRONS units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows: BATTLE SIZE NUMBER OF UNITS Incursion Up to 1 units Strike Force Up to 2 units Onslaught Up to 3 units Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves .

Hypercrypt Legion

Force Disposition: RECONNAISSANCE Detachment Points: 2

Enhancements

Arisen Tyrant (25pts) NECRONS model only. Each time a model in the bearer's unit makes an attack, re-roll a Hit roll of 1. If the bearer's unit was set up on the battlefield this turn, you can re-roll the Hit roll instead.

Dimensional Overseer (25pts) NECRONS model only. While the bearer is on the battlefield or in Strategic Reserves, add 1 to the number of units from your army that you can select for the Hyperphasing rule.

Hyperspatial Transfer Node (15pts) NECRONS model only. Each time the bearer's unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in the bearer's unit.

Osteoclave Fulcrum (20pts) NECRONS model only. Models in the bearer's unit have the Deep Strike ability.

Stratagems

COSMIC PRECISION

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Hypercrypt Legion

With a sanity-defying mechanism at the heart of the tomb, dynastic astromancers divine the pre-aligned point in space and time where a crucial role can be played in the wider battle plan. WHEN: Your Movement phase . TARGET: One NECRONS unit from your army (excluding MONSTER units) that is arriving using the Deep Strike or Hyperphasing abilities this phase. EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models. RESTRICTIONS: A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.

DIMENSIONAL CORRIDOR

Cost: 2CP Type: Strategic Ploy Stratagem Detachment: Hypercrypt Legion

As the tomb's warriors pass through a dimensional displacement corridor, the passage’s surface is lit with data-glyphs providing hyperlogical tactical information. When they step from an eternity gate, they are already prepared for the hunt. WHEN: Your Charge phase . TARGET: One NECRONS unit from your army that was set up on the battlefield this turn using the Eternity Gate ability of a MONOLITH model that started the turn on the battlefield. EFFECT: Your unit is eligible to charge this phase.

HYPERPHASIC RECALL

Cost: 2CP Type: Strategic Ploy Stratagem Detachment: Hypercrypt Legion

Obeying recall protocols, threatened tomb defenders will phase out of existence, only to be relocated to a more advantageous position by the tomb's hulking Monoliths. WHEN: Your opponent’s Shooting phase or the Fight phase , just after an enemy unit has shot or fought. TARGET: One NECRONS INFANTRY unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks and one friendly MONOLITH model. EFFECT: Remove your INFANTRY unit from the battlefield and then set it back up anywhere on the battlefield that is wholly within 6" of your MONOLITH model and not within Engagement Range of one or more enemy units.

QUANTUM DEFLECTION

Cost: 1CP Type: Wargear Stratagem Detachment: Hypercrypt Legion

Necron quantum shielding is a true marvel of techno-arcana. Channelled with energy reserves from the rising tomb structures, the shielding is capable of adaptive remodulation to diffuse and deflect the most powerful enemy attacks. WHEN: Your opponent’s Shooting phase or the Fight phase , just after an enemy unit has selected its targets. TARGET: One NECRONS VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save .

REANIMATION CRYPTS

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Hypercrypt Legion

There is no rest for Necrons who fall in the service of their master. In dark crypts, their bodies are repaired and they are dispatched once more to war. WHEN: Your Command phase . TARGET: Your NECRONS WARLORD . EFFECT: For each of your NECRONS units in Reserves , that Reserves unit’s Reanimation Protocols activate.