Detachment Rule: Power Matrix
Countless worlds across the galaxy harbour quiescent Necron technology, buried beneath the surface or mistaken for mere xenoarchaeological ruins. Whether part of an awakening tomb world’s defences, phased beneath the crust of a planet to empower the Cryptek’s conquest or perhaps the very objects they seek, these strange engines can be roused to wakefulness. Linked in an interdimensional matrix, their ancient energy cores can be vampirically bled to empower the Crypteks’ arcane technologies as well as their artificial and servile constructs. Certain areas of the battlefield are considered to be within your army’s Power Matrix, as follows: Your deployment zone is always within your army’s Power Matrix. At the start of any phase , if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Power Matrix. At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Power Matrix. Each time a model in a CRYPTEK or CANOPTEK unit from your army makes an attack, re-roll a Hit roll of 1. If such a unit is wholly within your army’s Power Matrix, you can re-roll the Hit roll instead.
Canoptek Court
Force Disposition: TAKE AND HOLD
Detachment Points: 3
Enhancements
Autodivinator (15pts)
CRYPTEK model only. Each time your opponent gains a CP as a result of an ability, roll one D6: on a 2+, you also gain 1CP.
Dimensional Sanctum (20pts)
CRYPTEK model only. Models in the bearer's unit have the Infiltrators ability.
Hyperphasic Fulcrum (15pts)
CRYPTEK model only. While the bearer is leading a unit, if that unit is wholly within your army's Power Matrix, each time a model in that unit makes an attack, re-roll a Wound roll of 1.
Metalodermal Tesla Weave (10pts)
CRYPTEK model only. Once per phase, when an enemy unit selects the bearer's unit as a target of a charge, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds, on a 6, that enemy unit suffers 3 mortal wounds.
COUNTERTEMPORAL SHIFT
Cost: 1CP
Type: Strategic Ploy Stratagem
Detachment: Canoptek Court
With a twist to the fabric of time, a bubble of another moment enshrouds these constructs. Strange emissions from long-dead elder stars or utter darkness from a nighttime far in the future occludes them from their master’s foes. WHEN: Your opponent’s Shooting phase , just after an enemy unit has selected its targets. TARGET: One CANOPTEK unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
CURSE OF THE CRYPTEK
Cost: 1CP
Type: Battle Tactic Stratagem
Detachment: Canoptek Court
Vindictive Crypteks often hardwire vengeance sub protocols into the ancient cores of their unliving servants, by which a last act of reprisal is assured. WHEN: Your opponent’s Shooting phase or the Fight phase , just after an enemy unit has shot or fought. TARGET: One CRYPTEK model from your army that was destroyed by one of the attacking unit’s attacks. You can use this Stratagem on that model even though it was just destroyed. EFFECT: Until the end of the battle, each time a friendly CANOPTEK model makes an attack that targets the attacking unit, add 1 to the Hit roll and add 1 to the Wound roll .
REACTIVE SUBROUTINES
Cost: 1CP
Type: Strategic Ploy Stratagem
Detachment: Canoptek Court
Canoptek constructs spent the long Great Sleep in watchful vigilance. Triggering a surge of power, they are capable of responsive manoeuvres to outwit the swiftest of attackers. WHEN: Your opponent’s Movement phase , just after an enemy unit ends a Normal , Advance or Fall Back move . TARGET: One CANOPTEK unit from your army that is within 9" of that enemy unit. EFFECT: Your unit can make a Normal move of up to 6".