VOXROSTER
CodexFactionsNecronsTechnomancer

Technomancer

M10"
T4
SV4+
W4
LD6+
OC1

Composition & Wargear

Technomancer
Equipped Staff of light

Ranged Weapons

WeaponRangeABSSAPD
Staff of light 18"34+ 5-21

Melee Weapons

WeaponRangeAWSSAPD
Staff of light Melee24+ 5-21

Abilities

Support Datasheet

This model can be attached to the following units: ■ CANOPTEK WRAITHS ■ IMMORTALS ■ NECRON WARRIORS You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.

Rites of Reanimation Datasheet

While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.

Technomancer Datasheet

At the end of your Movement phase, select one friendly NECRONS model within 6" of the bearer. That model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn.

Reanimation Protocols Core

If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.