VOXROSTER
CodexFactionsNecronsIlluminor Szeras

Illuminor Szeras

M8"
T8
SV2+
W9
LD6+
OC3

Composition & Wargear

Illuminor Szeras
Equipped Eldritch lance, Impaling legs

Ranged Weapons

WeaponRangeABSSAPD
Eldritch lance 36"33+ 9-33

Melee Weapons

WeaponRangeAWSSAPD
Eldritch lance Melee43+ 9-33
Impaling legs Melee43+ 6-11

Abilities

Illuminor Datasheet

While this model is within 3" of one or more other friendly NECRONS units, this model has the Lone Operative ability.

Mechanical Augmentation (Aura) Datasheet

While a friendly NECRONS BATTLELINE unit is within 3" of this model, each time a model in that unit makes an attack, improve the Armour Penetration characteristic of that attack by 1, and each time an attack targets that unit, worsen the Armour Penetration characteristic of that attack by 1.

Atomic Energy Manipulator Datasheet

At the end of the Fight phase, if this model destroyed one or more models this phase, until the end of the battle, add 3" to the range of its Mechanical Augmentation ability (to a maximum of 12").

Reanimation Protocols Core

If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.

Feel No Pain Core

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost. 

Extra Attacks Core

Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:  - All of that model’s [EXTRA ATTACKS] weapons.  - One of that model’s other melee weapons, if possible.