VOXROSTER
CodexFactionsNecronsCanoptek Tomb Crawlers

Canoptek Tomb Crawlers

M5"
T4
SV3+
W3
LD8+
OC1

Composition & Wargear

Tomb Crawler
Equipped Claws
Each model one of: Twin gauss reaper (max 1) / twin gauss reaper (max 1)

Ranged Weapons

WeaponRangeABSSAPD
Twin gauss reaper 12"24+ 4-11
Dimensional isolator 12"24+ 4-22

Melee Weapons

WeaponRangeAWSSAPD
Claws Melee44+ 6-11

Abilities

Weapon Sentinels Datasheet

Each time a model in this unit makes a ranged attack that targets a unit within 12", you can ignore any or all modifiers to the following: that attack’s Ballistic Skill characteristic; the Hit roll; the Wound roll.

Canoptek Retinue Datasheet

At the start of the Declare Battle Formations step, this unit can join one other unit from your army that is being led by a Cryptek model (a unit cannot have more than one Tomb Crawlers unit joined to it and cannot have both a Tomb Crawlers and a Cryptothralls unit joined to it). If it does, until the end of the battle, every model in this unit counts as being part of that Bodyguard unit, and that Bodyguard unit’s Starting Strength is increased accordingly.

Reanimation Protocols Core

If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.

Lethal Hits Core

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.  Designer’s Note:* Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound* and so cannot trigger other abilities such as [DEVASTATING WOUNDS].