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CodexFactionsBlood AngelsSanguinary Guard

Sanguinary Guard

M12"
T4
SV2+
W3
LD6+
OC1

Composition & Wargear

3-6× Sanguinary Guard
Equipped Angelus Boltgun
Each model Melee Weapon one of: Encarmine Blade / Encarmine Spear

Ranged Weapons

WeaponRangeABSSAPD
Angelus Boltgun 12"23+ 401
Inferno Pistol 6"13+ 8-4D3
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Encarmine Blade Melee42+ 6-32
Encarmine Spear Melee42+ 6-22
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Angelic Visage Datasheet

Each time a melee attack targets this unit, subtract 1 from the Hit roll

Heirs of Azkaellon Datasheet

While a Character model is leading this unit, each time a melee attack targets this unit, subtract 1 from the Wound roll.

Attached Unit Datasheet

If a Captain model from your army with the Leader ability can be attached to Assault Intercessors with Jump Packs, it can be attached to this unit instead.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Sanguinary Banner Datasheet

Add 1 to the Objective Control characteristic of models in the bearer’s unit.

Lance Core

Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.