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CodexFactionsBlood AngelsDeath Company Captain with Jump Pack

Death Company Captain with Jump Pack

M12"
T4
SV3+
W5
LD6+
OC1

Ranged Weapons

WeaponRangeABSSAPD
Heavy Bolt Pistol 18"12+ 4-11
Hand flamer 12"D6N/A 301
Plasma pistol - supercharge 12"13+ 8-32
Plasma pistol - standard 12"13+ 7-21
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Power fist Melee52+ 8-22
Relic Weapon Melee62+ 5-22
Astartes Chainsword Melee72+ 4-11
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Death Vision of Sanguinius Datasheet

If this model is destroyed by a melee attack, after the attacking unit has finished making its attacks, you can roll one D6, adding 2 to the result if the attacking unit contains the enemy Warlord. On a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6+ that enemy unit suffers D3+3 mortal wounds.

Lost to Fury Datasheet

When this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability

Leader Datasheet

This model can be attached to the following units:

■ Death Company Marines with Jump Packs

Black Rage Ability

Each time a model in this unit makes a melee attack, you can re‑roll the Hit roll. While this unit is not within 6" of one or more friendly BLOOD ANGELS CHARACTER models, or not within 12" of one or more friendly CHAPLAIN models, it cannot be selected to Fall Back and its Objective Control characteristic is 0.’

Feel No Pain Core

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost. 

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.