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CodexFactionsBlood AngelsDeath Company Marines with Bolt Rifles

Death Company Marines with Bolt Rifles

M6"
T4
SV3+
W2
LD6+
OC1

Composition & Wargear

5-10× Death Company Marine w/Bolt Rifle
Each model one of: Death Company Marine w/Bolt Rifle / Death Company Marine w/Eviscerator (max 1) / Bolt Rifle (max 2)

Ranged Weapons

WeaponRangeABSSAPD
Astartes Grenade Launcher - Frag 24"D33+ 401
Astartes Grenade Launcher - Krak 24"13+ 9-2D3
Bolt Rifle 24"23+ 4-11
Bolt pistol 12"13+ 401
Hand flamer 12"D6N/A 301
Inferno Pistol 6"13+ 8-4D3
Plasma pistol - supercharge 12"13+ 8-32
Plasma pistol - standard 12"13+ 7-21
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon Melee33+ 401
Eviscerator Melee34+ 7-22
Close Combat Weapon Melee33+ 401
Power Fist Melee33+ 8-22
Thunder Hammer Melee34+ 8-22
Power weapon Melee43+ 5-21
Astartes Chainsword Melee43+ 4-11
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Attached Unit Datasheet

If a Chaplain model from your army with the Leader ability can be attached to Intercessor Squad, it can be attached to this unit instead.

Visions of Heresy Datasheet

• This unit can re-roll charge rolls. ▪ When you target this unit with the Fire Overwatch/Heroic Intervention stratagem, that use is -1 CP.

Feel No Pain Core

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost. 

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Black Rage Ability

Each time a model in this unit makes a melee attack, you can re‑roll the Hit roll. While this unit is not within 6" of one or more friendly BLOOD ANGELS CHARACTER models, or not within 12" of one or more friendly CHAPLAIN models, it cannot be selected to Fall Back and its Objective Control characteristic is 0.’

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Assault Core

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

Heavy Core

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:  - That unit is unengaged.  - That unit was not set up on the battlefield this turn.  - No model in that unit has moved more than 3" this turn.