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CodexFactionsUltramarinesWardens of Ultramar

Wardens of Ultramar

Ancient Gadriel, Veteran Sergeant Metaurus
M6"
T4
SV3+
W4
LD6+
OC1
Gaius Silva, Aemelia Minervas, Dainal Kornelius, Lucia Vestha
M6"
T3
SV4+
W3
LD6+
OC1

Composition & Wargear

Ancient Gadriel
Equipped Close Combat Weapon
Dainal Kornelius
Equipped Astropathic Blast, Force Stave
Lucia Vestha
Equipped Close Combat Weapon

Ranged Weapons

WeaponRangeABSSAPD
Bolt Rifle 24"23+ 4-11
Heavy Bolt Pistol 18"13+ 4-11
Archeotech Laspistol 12"13+ 4-11
Astropathic Blast 12"D63+ 4-11

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon Melee42+ 401
Master-crafted power weapon Melee52+ 5-22
Power Weapon Melee42+ 4-21
Force Stave Melee12+ 5-22

Abilities

Second Company Banner Datasheet

While this unit contains Ancient Gadriel, add 1 to the Objective Control characteristic of models in this unit. While this unit contains Ancient Gadriel and Captain Titus, improve the Leadership characteristic of models in this unit by 1 as well.

Strategium Command Datasheet

After both players have deployed their armies, if this unit is on the battlefield (or any Transport it is embarked within is on the battlefield), select up to three Adeptus Astartes units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Heroes of Ultramar Datasheet

At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly.

■ ASSAULT INTERCESSOR SQUAD ■ BLADEGUARD VETERAN SQUAD ■ INTERCESSOR SQUAD ■ STERNGUARD VETERAN SQUAD

This unit cannot join an Attached unit, and only Captain Titus can join a unit this unit has joined.

Storm Shield Datasheet

The bearer has a 4+ Invulnerable save.

Refractor Field Datasheet

The bearer has a 5+ invulnerable save.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Psychic Core

Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).