Wardens of Ultramar
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Bolt Rifle | 24" | 2 | 3+ | 4 | -1 | 1 |
| Heavy Bolt Pistol | 18" | 1 | 3+ | 4 | -1 | 1 |
| Archeotech Laspistol | 12" | 1 | 3+ | 4 | -1 | 1 |
| Astropathic Blast | 12" | D6 | 3+ | 4 | -1 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 4 | 2+ | 4 | 0 | 1 |
| Master-crafted power weapon | Melee | 5 | 2+ | 5 | -2 | 2 |
| Power Weapon | Melee | 4 | 2+ | 4 | -2 | 1 |
| Force Stave | Melee | 1 | 2+ | 5 | -2 | 2 |
Abilities
While this unit contains Ancient Gadriel, add 1 to the Objective Control characteristic of models in this unit. While this unit contains Ancient Gadriel and Captain Titus, improve the Leadership characteristic of models in this unit by 1 as well.
After both players have deployed their armies, if this unit is on the battlefield (or any Transport it is embarked within is on the battlefield), select up to three Adeptus Astartes units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.
At the start of the Declare Battle Formations step, this unit can join one of the following units. This unit then counts as part of that unit for the rest of the battle, and that unit’s Starting Strength is increased accordingly.
■ ASSAULT INTERCESSOR SQUAD ■ BLADEGUARD VETERAN SQUAD ■ INTERCESSOR SQUAD ■ STERNGUARD VETERAN SQUAD
This unit cannot join an Attached unit, and only Captain Titus can join a unit this unit has joined.
The bearer has a 4+ Invulnerable save.
The bearer has a 5+ invulnerable save.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead. Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).
Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).