VOXROSTER
CodexFactionsUltramarinesLieutenant Titus

Lieutenant Titus

M6"
T4
SV3+
W5
LD6+
OC1

Composition & Wargear

Lieutenant Titus
Equipped Astartes Chainsword

Ranged Weapons

WeaponRangeABSSAPD
Heavy Bolt Pistol 18"12+ 4-11

Melee Weapons

WeaponRangeAWSSAPD
Astartes Chainsword Melee82+ 4-11

Abilities

Press the Attack Datasheet

: Weapons equipped by models in this model’s unit have the [SUSTAINED HITS 1] ability.

Honour of the Chapter Datasheet

If this model is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 2+, do not remove it from play. This model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Leader Datasheet

This model can be attached to the following units:

■ Assault Intercessor Squad ■ Bladeguard Veteran Squad ■ Hellblaster Squad ■ Infernus Squad ■ Intercessor Squad ■ Sternguard Veteran Squad

Feel No Pain Core

This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost. 

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Anti Core

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.