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CodexFactionsUltramarinesCaptain Sicarius

Captain Sicarius

M6"
T4
SV2+
W5
LD6+
OC1

Composition & Wargear

Captain Sicarius
Equipped Artisan Plasma Pistol, Talassarian Tempest Blade

Ranged Weapons

WeaponRangeABSSAPD
Artisan Plasma Pistol 12"12+ 8-32

Melee Weapons

WeaponRangeAWSSAPD
Talassarian Tempest Blade Melee62+ 5-22

Abilities

Lead From the Front Datasheet

While this model is leading a unit, models in that unit have the Scouts 6" ability and ranged weapons equipped by models in that unit have the [ASSAULT] ability.

Knight Champion of Macragge Datasheet

Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this model, if this model’s unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".

Leader Datasheet

This model can be attached to the following units:

■ Assault Intercessor Squad ■ Bladeguard Veteran Squad ■ Company Heroes ■ Sternguard Veteran Squad ■ Tactical Squad

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Invulnerable Save Ability

4+

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.

Lethal Hits Core

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.  Designer’s Note:* Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound* and so cannot trigger other abilities such as [DEVASTATING WOUNDS].