VOXROSTER
CodexFactionsTyranids

Tyranids

Ambush Predators

1 DP

Ambush Predators

Force Disposition: DISRUPTION Detachment Points: 1

Enhancements

Cryptophotaic Camouflage (Upgrade) (15pts)

Encircling Horrors (Upgrade) (20pts)

Assimilation Swarm

2 DP

Detachment Rule: Feed the Swarm

Even as the beasts of the Assimilation Swarm stalk across the battlefield they make use of the abundant biomass yielded up by the prey worlds slow demise. Warrior organisms heal even the most grievous wounds in moments, or stagger upright and return to the fight after they seemed slain. A strain of revolting vitality flows through the Tyranid broods as though leeched direct from their dismayed victims. In your Command phase , each HARVESTER unit from your army can Regenerate one friendly TYRANIDS unit that is within 6" of it. A unit can only be regenerated once per phase. Each time a unit regenerates, do one of the following: One model in that unit regains up to D3+1 lost wounds. One destroyed INFANTRY model (excluding CHARACTERS ) is returned to that unit with its full wounds remaining. If that unit is an ENDLESS MULTITUDE unit, up to 3 destroyed models are returned instead.

Assimilation Swarm

Force Disposition: PRIORITY ASSETS Detachment Points: 2

Enhancements

Biophagic Flow (10pts)

Instinctive Defence (15pts)

Parasitic Biomorphology (25pts)

Regenerating Monstrosity (20pts)

Stratagems

Crusher Stampede

2 DP

Detachment Rule: Enraged Behemoths

In their efforts to lay the monstrous beasts of a Crusher Stampede low, the prey only succeed in further enraging the rampaging monsters. The surviving beasts are driven to fight with greater fury the more of their number that fall. Each time a TYRANIDS MONSTER model from your army makes an attack, add 1 to the Hit roll if that model’s unit is below its Starting Strength , and add 1 to the Wound roll as well if that model’s unit is Below Half-strength . In addition, while a TYRANIDS MONSTER unit from your army (excluding Battle-shocked units) is at its Starting Strength, add 2 to the Objective Control characteristic of models in that unit.

Crusher Stampede

Force Disposition: PURGE THE FOE Detachment Points: 2

Enhancements

Enraged Reserves (20pts)

Monstrous Nemesis (25pts)

Null Nodules (10pts)

Ominous Presence (15pts)

Stratagems

Invasion Fleet

3 DP

Detachment Rule: Hyper-adaptations

Every warrior organism in the Tyranid race is fashioned by the ineffable alien will of the Hive Mind. Their flesh and chitin is endlessly mutable, honed into whatever form will prove most lethal to the prey. At the start of the first battle round , select one of the following Hyper-adaptations to be active for TYRANIDS units from your army until the end of the battle: Swarming Instincts Each time a TYRANIDS model with this Hyper-adaptation makes an attack that targets an INFANTRY or SWARM unit, that attack has the [SUSTAINED HITS 1] ability. Hyper-aggression Each time a TYRANIDS model with this Hyper-adaptation makes an attack that targets a MONSTER or VEHICLE unit, that attack has the [LETHAL HITS] ability. Hive Predators Each time a TYRANIDS model with this Hyper-adaptation makes an attack that targets a CHARACTER unit, on a Critical Hit , that attack has the [PRECISION] ability.

Invasion Fleet

Force Disposition: TAKE AND HOLD Detachment Points: 3

Enhancements

Adaptive Biology (25pts)

Alien Cunning (30pts)

Perfectly Adapted (15pts)

Synaptic Linchpin (20pts)

Stratagems

Synaptic Nexus

2 DP

Detachment Rule: Synaptic Imperatives

The leader-beasts of these swarms act as conduits to the will of the Hive Mind. Irresistible imperatives lash out from them like whips that drive lesser bioforms to hurl themselves at the prey, to fight on through fatal wounds or to attack with redoubled savagery. At the start of the battle round , you can select one of the Synaptic Imperatives shown below. Until the end of the battle round, that Synaptic Imperative is active for your army and while a TYRANIDS unit from your army is within Synapse Range of your army, it will benefit from it. Each Synaptic Imperative can only be selected once per battle. Synaptic Augmentation: While this unit is within Synapse Range of your army, models in this unit have a 5+ invulnerable save . Surging Vitality: While this unit is within Synapse Range of your army, add 1 to Advance and Charge rolls made for this unit. Goaded to Slaughter: While this unit is within Synapse Range of your army, each time a model in this unit makes a melee attack, add 1 to the Hit roll .

Synaptic Nexus

Force Disposition: DISRUPTION Detachment Points: 2

Enhancements

Power of the Hive Mind (10pts)

Psychostatic Disruption (30pts)

Synaptic Control (20pts)

The Dirgeheart of Kharis (15pts)

Stratagems

Talons Of The Norn Queen

1 DP

Talons Of The Norn Queen

Force Disposition: TAKE AND HOLD Detachment Points: 1

Enhancements

Destabilising Predation (Upgrade) (20pts)

Synaptoprescience (Upgrade) (25pts)

Unending Swarm

2 DP

Detachment Rule: Insurmountable Odds

When Hormagaunts, Termagants and other such expendable warrior organisms attack en masse they make up for their comparative fragility with sheer numbers. Coupled with the speed and ferocity of their onslaught - which only seems to increase as the prey try to gun the creatures down or drive them back - the gathered broods soon overrun even the most determined defenders. Each time an enemy unit is selected to shoot, after that unit has finished making its attacks, if one or more models from one or more ENDLESS MULTITUDE units from your army were destroyed as a result of those attacks, each such unit can make a Surge move. To do so, roll one D6: that unit can be moved a distance in inches up to the result, but that unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT ). When doing so, those models can be moved within Engagement Range of enemy units. A unit cannot make a Surge move while it is Battle-shocked .

Unending Swarm

Force Disposition: TAKE AND HOLD Detachment Points: 2

Enhancements

Adrenalised Onslaught (15pts)

Naturalised Camouflage (30pts)

Piercing Talons (25pts)

Relentless Hunger (20pts)

Stratagems

Vanguard Onslaught

2 DP

Detachment Rule: Questing Tendrils

In the early stages of an invasion, the Hive Mind harries and unbalances its foes with lightning-fast flanking attacks, before encircling them for the final, bloody slaughter. TYRANIDS units with this ability are eligible to charge in a turn in which they Fell Back . VANGUARD INVADER units with this ability are eligible to charge in a turn in which they Advanced . Vanguard Prime During the earliest stages of a Tyranid invasion, the rare bioform Imperial observers have named Deathleaper has been seen fulfilling a leadership and coordination role amongst the swarms. Employing pheromone trails and goading imperatives, the creature provides guidance to other warrior organisms that is the localised equivalent of synaptic control. DEATHLEAPER loses the Hunter Organism rule and can be your WARLORD .

Vanguard Onslaught

Force Disposition: RECONNAISSANCE Detachment Points: 2

Enhancements

Chameleonic (15pts)

Hunting Grounds (20pts)

Neuronode (20pts)

Stalker (10pts)

Stratagems