VOXROSTER
CodexTyranidsSubterranean Assault

Subterranean Assault

3 DP

Subterranean Assault

Force Disposition: DISRUPTION Detachment Points: 3

Enhancements

Synaptic Strategy (15pts)

Tremor Senses (20pts)

Trygon Prime (20pts)

Vanguard Intellect (15pts)

Stratagems

ADAPTIVE OPTIMISATION

Cost: 1CP Type: Wargear Stratagem Detachment: Subterranean Assault

On occasions where subterranean assaults are deemed tactically useful, the hive mind may spontaneously alter its burrowing organisms, enabling them to act as beacons for its will. WHEN: Command phase . TARGET: One MAWLOC or TRYGON unit from your army. EFFECT: Until the start of your next Command phase, your unit has the SYNAPSE keyword.

ENFILADING EMERGENCE

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Subterranean Assault

Emerging from the depths, Tyranid bioforms level their weapon morphs and spit hissing volleys of living ammunition into the exposed backs of outflanked prey. WHEN: End of your Movement phase . TARGET: One TYRANIDS unit from your army that was set up as Reinforcements this turn. EFFECT: Until the end of your next Fight phase , weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.

REPLENISHING SWARMS

Cost: 1CP Type: Wargear Stratagem Detachment: Subterranean Assault

Scrambling through the tunnels come endless multitudes of warrior-beasts and harvester bioforms, spilling out of the depths to reinforce the teeming masses. WHEN: Your Movement phase . TARGET: One TYRANIDS unit from your army, wholly within 9" of one or more Tunnel Markers you placed. EFFECT: One model in your unit regains up to D3+1 lost wounds, or you can return up to D3+1 destroyed models with a Wounds characteristic of 1 to your unit, with their full wounds remaining, instead.

SWARMING ASSAULT

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Subterranean Assault

A hive fleet’s vanguard organisms favour mobility and aggression, keeping the foe on the back foot with repeated coordinated assaults. WHEN: Your Charge phase . TARGET: One TYRANIDS MONSTER unit from your army that was set up as Reinforcements this turn. EFFECT: Until the end of the phase, friendly TYRANIDS units within 6" of your unit can re-roll Charge rolls .

TUNNEL NETWORK

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Subterranean Assault

Taking advantage of freshly burrowed tunnels, Tyranid bioforms move swiftly across the landscape, emerging in unexpected locations. WHEN: End of your Movement phase . TARGET: One TYRANIDS unit from your army that is wholly within 9" of one or more of your Tunnel Markers . EFFECT: Remove your unit from the battlefield and set it up again, wholly within 9" of another Tunnel Marker you placed, and more than 6" horizontally away from all enemy units.