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CodexTyranidsVanguard Onslaught

Vanguard Onslaught

2 DP

Detachment Rule: Questing Tendrils

In the early stages of an invasion, the Hive Mind harries and unbalances its foes with lightning-fast flanking attacks, before encircling them for the final, bloody slaughter. TYRANIDS units with this ability are eligible to charge in a turn in which they Fell Back . VANGUARD INVADER units with this ability are eligible to charge in a turn in which they Advanced . Vanguard Prime During the earliest stages of a Tyranid invasion, the rare bioform Imperial observers have named Deathleaper has been seen fulfilling a leadership and coordination role amongst the swarms. Employing pheromone trails and goading imperatives, the creature provides guidance to other warrior organisms that is the localised equivalent of synaptic control. DEATHLEAPER loses the Hunter Organism rule and can be your WARLORD .

Vanguard Onslaught

Force Disposition: RECONNAISSANCE Detachment Points: 2

Enhancements

Chameleonic (15pts)

Hunting Grounds (20pts)

Neuronode (20pts)

Stalker (10pts)

Stratagems

ASSASSIN BEASTS

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Vanguard Onslaught

These bioforms have been adapted to strike with pinpoint precision at the pre-assessed weak points of selected prey that require elimination. WHEN: Fight phase . TARGET: One VANGUARD INVADER INFANTRY unit from your army that has not been selected to fight this phase. EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.

HYPERSENSORY SCILLIA

Cost: 2CP Type: Strategic Ploy Stratagem Detachment: Vanguard Onslaught

Hissing clusters of scillia warn of the slightest prey movements, allowing the Tyranids to react. WHEN: Your opponent’s Movement phase , just after an enemy unit ends a Normal , Advance or Fall Back move . TARGET: Up to two VANGUARD INVADER units from your army that are within 9" of that enemy unit, or one other TYRANIDS INFANTRY unit from your army that is within 9" of that enemy unit. EFFECT: Those selected units can each make a Normal move of up to 6". RESTRICTIONS: You cannot target units that are within Engagement Range of one or more enemy units.

SEEDED BROODS

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Vanguard Onslaught

Warrior organisms erupt from concealment straight into advanced positions. WHEN: Your Movement phase . TARGET: One TYRANIDS unit from your army that is in Reserves , or up to two VANGUARD INVADER units from your army that are in Reserves. EFFECT: Until the end of the phase, for the purposes of setting up those selected units on the battlefield, treat the current battle round number as being one higher than it actually is.

SURPRISE ASSAULT

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Vanguard Onslaught

Vanguard organisms strike from unexpected quarters with calculated and emotionless alien savagery that is appalling to behold. WHEN: Your Shooting phase or the Fight phase , just after a VANGUARD INVADER unit from your army has selected its targets. TARGET: That VANGUARD INVADER unit. EFFECT: Select one enemy unit that was selected as the target of one or more of your unit’s attacks. That enemy unit must take a Battle-shock test . Until the end of the phase, each time a model in your unit makes an attack that targets that enemy unit, add 1 to the Hit roll . If the Battle-shock test was failed, add 1 to the Wound roll as well.

UNSEEN LURKERS

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Vanguard Onslaught

Hyper-attuned senses warn vanguard organisms when they are being targeted by the prey. WHEN: Your opponent’s Shooting phase , just after an enemy unit has selected its targets. TARGET: One VANGUARD INVADER unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18" or, if your unit has the Lone Operative ability, if the attacking model is within 6". Your opponent can select new targets for the attacking unit’s attacks.