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CodexTyranidsUnending Swarm

Unending Swarm

2 DP

Detachment Rule: Insurmountable Odds

When Hormagaunts, Termagants and other such expendable warrior organisms attack en masse they make up for their comparative fragility with sheer numbers. Coupled with the speed and ferocity of their onslaught - which only seems to increase as the prey try to gun the creatures down or drive them back - the gathered broods soon overrun even the most determined defenders. Each time an enemy unit is selected to shoot, after that unit has finished making its attacks, if one or more models from one or more ENDLESS MULTITUDE units from your army were destroyed as a result of those attacks, each such unit can make a Surge move. To do so, roll one D6: that unit can be moved a distance in inches up to the result, but that unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT ). When doing so, those models can be moved within Engagement Range of enemy units. A unit cannot make a Surge move while it is Battle-shocked .

Unending Swarm

Force Disposition: TAKE AND HOLD Detachment Points: 2

Enhancements

Adrenalised Onslaught (15pts)

Naturalised Camouflage (30pts)

Piercing Talons (25pts)

Relentless Hunger (20pts)

Stratagems

BOUNDING ADVANCE

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Unending Swarm

Synaptic impulses from the Hive Mind urge greater speed from the swarm’s warrior organisms. WHEN: Your Movement phase . TARGET: One ENDLESS MULTITUDE unit from your army. EFFECT: Until the end of the phase, each time your unit Advances , do not make an Advance roll . Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit.

SWARMING MASSES

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Unending Swarm

The sheer weight of Tyranid numbers begins to tell as they bury their victims in lashing, biting horror. WHEN: Your Shooting phase or the Fight phase . TARGET: One ENDLESS MULTITUDE unit from your army that has not been selected to shoot or fight this phase. EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability, and If your unit contains 15 or more models, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.

SYNAPTIC GOADING

Cost: 1CP Type: Strategic Ploy Stratagem Detachment: Unending Swarm

For a moment, a minuscule sliver of the Hive Mind’s ineffable will is focussed through these warrior organisms, driving them to pounce upon either valuable prey or else some vital strategic target. WHEN: Any phase, just before an ENDLESS MULTITUDE unit from your army that is within Synapse Range of your army makes a Surge move. TARGET: That ENDLESS MULTITUDE unit. EFFECT: When making that Surge move, you can re-roll the D6 to determine how far your unit moves, and your unit can end that move as close as possible to the closest objective marker (instead of as close as possible to the closest enemy unit]. All other rules for making Surge moves still apply.

TEEMING MASSES

Cost: 1CP Type: Battle Tactic Stratagem Detachment: Unending Swarm

Skittering, darting and pouring over one another, the Tyranids make for hard and confusing targets. WHEN: Your opponent’s Shooting phase or the Fight phase , just after an enemy unit has selected its targets. TARGET: One ENDLESS MULTITUDE unit from your army that was selected as the target of one or more of the attacking unit’s attacks. EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll .

UNENDING WAVES

Cost: 2CP Type: Strategic Ploy Stratagem Detachment: Unending Swarm

No matter how many warrior organisms are slain, more are already surging forward over their corpses. WHEN: Any phase. TARGET: One ENDLESS MULTITUDE unit from your army that was just destroyed . You can use this Stratagem on that unit even though it was just destroyed. EFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves , at its Starting Strength . RESTRICTIONS: Any destroyed CHARACTER units that were attached to your unit are not returned. You can only use this Stratagem once per battle.