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CodexFactionsImperial AgentsProteus Kill Team [Legends]

Proteus Kill Team [Legends]

Kill Team Biker
M12"
T5
SV3+
W3
LD6+
OC2
Kill Team Terminator
M5"
T5
SV2+
W3
LD6+
OC1
Kill Team Veteran w/ Jump Pack
M12"
T4
SV3+
W2
LD6+
OC1
Kill Team Veteran
M6"
T4
SV3+
W2
LD6+
OC2

Composition & Wargear

5-10× Kill Team Biker
Up to None Additional take: Kill Team Biker (max 2) / Twin lightning claws (max 4) / Heavy Weapon (max 3) / Jump Pack (max 4)
Up to None Core take: Kill Team Veteran / Deathwatch thunder hammer (max 4) / Heavy Weapon (max 4)

Ranged Weapons

WeaponRangeABSSAPD
Bolt pistol 12"13+ 401
Twin boltgun 24"23+ 401
Storm bolter 24"23+ 401
Assault cannon 24"63+ 601
Heavy flamer 12"D6N/A 5-11
Plasma cannon - standard 36"D34+ 7-21
Plasma cannon - supercharge 36"D34+ 8-32
Cyclone missile launcher - frag 36"2D63+ 401
Cyclone missile launcher - krak 36"23+ 9-2D6
Boltgun 24"23+ 401
Long Vigil ranged weapon 24"14+ 401
Frag CannonRapid Fire D3 18"D34+ 7-12
Infernus heavy bolter - heavy bolter 36"34+ 5-12
Infernus heavy bolter - heavy flamer 12"D6N/A 5-11

Melee Weapons

WeaponRangeAWSSAPD
Long Vigil melee weapon Melee33+ 5-21
Close combat weapon Melee33+ 401
Power Fist Melee33+ 8-22
Power weapon Melee43+ 5-21
Twin lightning claws Melee53+ 5-21
Thunder hammer Melee34+ 8-22
Chainfist Melee34+ 8-22
Power weapon Melee33+ 5-21
Deathwatch thunder hammer Melee34+ 10-23

Abilities

Proteus Doctrines Datasheet

Each time a model in this unit makes an attack that targets a unit that is not Below Half-strength, add 1 to the Hit roll.

Attached Unit Datasheet

If a CHARACTER from your army with the Leader ability can be attached to a DEATHWATCH KILL TEAM, it can be attached to this unit instead.

Kill Team Core

Each time an attack targets this unit, if it contains models with different Toughness characteristics, until the attacking unit has finished making its attacks, use the Toughness characteristic of the majority of the models in that unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, use the highest value.  For the purposes of determining which models in this unit can embark within a TRANSPORT, Kill Team Terminator models, Kill Team Outrider models, Kill Team Biker models and models equipped with a jump pack each take up the space of 2 models, but can otherwise embark within any TRANSPORT their unit can embark within, even though similar models in other units have the TERMINATOR, MOUNTED or JUMP PACK keywords.  For the purposes of interacting with terrain features, all models in units with this ability are considered Infantry models, even though similar models in other units may have the Mounted or Jump Pack keywords.  Designer’s Note: While the abstractions in the above rule cause some models to behave differently to similar models in other units, they are designed to minimise complicated movement, Transport and Benefit of Cover rules.

Invulnerable Save Datasheet

4+

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.

Storm shield Datasheet

The bearer has a Wounds characteristic of 4.

Jump Pack Datasheet

The bearer has a Move characteristic of 12" and can move over models and terrain features as if they were not there.

Astartes shield Datasheet

The bearer has a 4+ invulnerable save.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Heavy Core

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:  - That unit is unengaged.  - That unit was not set up on the battlefield this turn.  - No model in that unit has moved more than 3" this turn.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).