VOXROSTER
CodexFactionsImperial AgentsDeathwatch Veteran w/ stalker bolt rifle

Deathwatch Veteran w/ stalker bolt rifle

M6"
T4
SV3+
W2
LD6+
OC2

Composition & Wargear

Deathwatch Veteran w/ stalker bolt rifle
Equipped Stalker bolt rifle

Ranged Weapons

WeaponRangeABSSAPD
Stalker bolt rifle 30"23+ 5-22
Plasma incinerator - Standard 24"23+ 7-21
Plasma incinerator - Supercharge 24"23+ 8-32
Bolt pistol 12"13+ 401

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon Melee33+ 401

Abilities

Heavy Core

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:  - That unit is unengaged.  - That unit was not set up on the battlefield this turn.  - No model in that unit has moved more than 3" this turn.

Lethal Hits Core

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.  Designer’s Note:* Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound* and so cannot trigger other abilities such as [DEVASTATING WOUNDS].

Precision Core

While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.