Kill Team Cassius [Legends]
Composition & Wargear
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Bolt pistol | 12" | 1 | 3+ | 4 | 0 | 1 |
| Boltgun | 24" | 2 | 3 | 4 | 0 | 1 |
| Long Vigil ranged weapon | 24" | 1 | 4+ | 4 | 0 | 1 |
| Frag cannonRapid Fire D3 | 18" | D3 | 4+ | 7 | -1 | 2 |
| Psychic Cleanse | 24" | D6 | 3+ | 5 | -1 | D3 |
| Heavy Flamer | 12" | D6 | N/A | 5 | -1 | 1 |
| Deathwatch twin boltgun | 24" | 4 | 3+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Artificer crozius | Melee | 5 | 2+ | 6 | -1 | 2 |
| Close combat weapon | Melee | 3 | 3+ | 5 | -2 | 1 |
| Long Vigil melee weapon | Melee | 3 | 3+ | 5 | -2 | 1 |
| Twin lightning claws | Melee | 4 | 3+ | 5 | -2 | 1 |
| Force weapon | Melee | 5 | 2+ | 5 | -3 | D3 |
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
Abilities
While this unit contains Chaplain Cassius, melee weapons equipped by models in this unit have the [DEVASTATING WOUNDS] ability.
You can re-roll Battle-shock tests for this unit.
Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Refer to the Detachment Rule for more information.
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.
Chaplain Cassius has a 4+ invulnerable save.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead. Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step. Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).
In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit: - That unit is unengaged. - That unit was not set up on the battlefield this turn. - No model in that unit has moved more than 3" this turn.
The bearer has a Move characteristic of 12" and can move over models and terrain as if they were not there.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.
Models in the bearer’s unit have the Feel No Pain 4+ ability against Psychic Attacks.
Each time an attack is made with a [PSYCHIC] weapon, you can ignore any or all modifiers to that attack’s BS or WS characteristic and any or all modifiers to the hit roll. Attacks made with [PSYCHIC] weapons are known as psychic attacks (this can be important for the triggering of other rules).
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.