VOXROSTER
CodexFactionsDeathwatchFortis Kill Team

Fortis Kill Team

M6"
T4
SV3+
W2
LD6+
OC2

Composition & Wargear

Kill Team Intercessor
Each model one of: Kill Team Intercessor / grenade launcher (max 2) / Heavy bolt pistol (max 4) / pyreblaster (max 4)
Up to 4 Kill Team Intercessor w/ plasma incinerator take: plasma pistol and incinerator (max 1) / bolt pistol and incinerator (max 4)
Up to 2 Kill Team Intercessor w/ missile launcher take: vengor launcher (max 1) / Superfrag missile launcher (max 2) / Superkrak missile launcher (max 2)

Ranged Weapons

WeaponRangeABSSAPD
Deathwatch bolt rifle 24"23+ 5-21
Hand flamer 12"D6N/A 301
Plasma pistol - supercharge 12"13+ 8-32
Plasma pistol - standard 12"13+ 7-21
Astartes grenade launcher - krak 24"13+ 9-2D3
Astartes grenade launcher - frag 24"D33+ 401
Bolt pistol 12"13+ 401
Heavy bolt pistol 12"13+ 4-11
Pyreblaster 12"D6N/A 501
Plasma pistol - Standard 12"13+ 7-21
Plasma pistol - Supercharge 12"13+ 8-32
Plasma incinerator - Standard 24"23+ 7-21
Plasma incinerator - Supercharge 24"23+ 8-32
Castellan Launcher 36"D33+ 401
Vengor launcher 48"D62+ 7-12
Superfrag missile launcher 48"D6+14+ 501
Superkrak missile launcher 48"14+ 10-2D6+1
Vortex bolt 24"12+ 40D3+3

Melee Weapons

WeaponRangeAWSSAPD
Astartes Chainsword Melee43+ 4-11
Power weapon Melee43+ 5-21
Close combat weapon Melee33+ 401
Power fist Melee33+ 8-22
Thunder Hammer Melee34+ 8-22
Paragon Blade Melee62+ 6-33
Monster Slayer of Caliban Melee72+ 6-22
Encarmine Warblade Melee62+ 6-33

Abilities

Fortis Doctrines Datasheet

Each time a model in this unit makes an attack that targets a unit that is below its Starting Strength, add 1 to the Hit roll. If that attack targets a unit that is Below Half-strength, add 1 to the Hit roll and add 1 to the Wound roll instead.

Attached Unit Datasheet

If a CHARACTER from your army with the Leader ability can be attached to an INTERCESSOR SQUAD, it can be attached to this unit instead.

Mission Tactics Core

Refer to the Detachment Rule for more information.

Oath of Moment Core

If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.

Pistol Core

[PISTOL] and [CLOSE-QUARTERS] are identical for all rules purposes. 

Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06). When using another shooting type, for each model in that unit (excluding MONSTER/VEHICLE models), you can only select one of the following to make attacks with:  - One or more of its [CLOSE-QUARTERS] weapons.  - One or more of its other ranged weapons.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Heavy Core

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:  - That unit is unengaged.  - That unit was not set up on the battlefield this turn.  - No model in that unit has moved more than 3" this turn.