VOXROSTER
CodexFactionsDeathwatchGravis Veteran w/ infernus heavy bolter

Gravis Veteran w/ infernus heavy bolter

M5"
T6
SV3+
W3
LD6+
OC2

Composition & Wargear

Gravis Veteran w/ infernus heavy bolter
Choose one Frag cannon / Infernus heavy bolter

Ranged Weapons

WeaponRangeABSSAPD
Frag cannonRapid Fire D3 18"D33+ 7-22
Hellstorm bolt rifle 30"23+ 5-22
Astartes grenade launcher - frag 24"D33+ 401
Astartes grenade launcher - krak 24"13+ 9-2D3
Infernus heavy bolter - heavy bolter 36"33+ 5-23
Infernus heavy bolter - heavy flamer 12"D6N/A 5-11
Bolt pistol 12"13+ 401

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon Melee33+ 401

Abilities

Lethal Hits Core

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.  Designer’s Note:* Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound* and so cannot trigger other abilities such as [DEVASTATING WOUNDS].

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Heavy Core

In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:  - That unit is unengaged.  - That unit was not set up on the battlefield this turn.  - No model in that unit has moved more than 3" this turn.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).

Assault Core

Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).

Sustained Hits Core

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

Torrent Core

Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.

Ignores Cover Core

Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).