VOXROSTER
CodexFactionsAdepta SororitasRetributor Squad

Retributor Squad

M6"
T3
SV3+
W1
LD7+
OC1

Composition & Wargear

Retributor

Ranged Weapons

WeaponRangeABSSAPD
Condemnor boltgun 24"13+ 401
Combi-weapon 24"14+ 401
Boltgun 24"13+ 401
Inferno pistol 6"13+ 8-4D3
Ministorum hand flamer 12"D6N/A 401
Plasma pistol - supercharge 12"13+ 8-32
Plasma pistol - standard 12"13+ 7-21
Ministorum heavy flamer 12"D6N/A 6-11
Multi-melta 18"24+ 9-4D6
Heavy bolter 36"34+ 5-12

Melee Weapons

WeaponRangeAWSSAPD
Chainsword Melee34+ 301

Abilities

Cherubs Datasheet

Twice per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.

Storm of Retribution Datasheet

Each time a model in this unit makes a ranged attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. If such an attack targets an enemy unit that has destroyed one or more Adepta Sororitas units from your army during the battle, add 1 to the Hit roll and add 1 to the Wound roll as well.

Acts of Faith Core

If your Army Faction is Adepta Sororitas, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice.

GAINING MIRACLE DICE If your Army Faction is Adepta Sororitas, you gain 1 Miracle dice: - At the start of each battle round. - Each time an Adepta Sororitas unit from your army is destroyed.

Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool.

PERFORMING AN ACT OF FAITH Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can be substituted). The dice that is being substituted is not rolled; instead the value of the selected Miracle dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are a part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll: ■ Advance roll ■ Battle-shock test ■ Charge roll ■ Damage roll ■ Hit roll ■ Saving throw ■ Wound roll