VOXROSTER
CodexFactionsAdepta SororitasInspiring Devotee [Crucible]

Inspiring Devotee [Crucible]

M6"
T3
SV3+
W3
LD6+
OC1

Ranged Weapons

WeaponRangeABSSAPD
Autopistol 12"12+ 301
Bolt pistol 12"12+ 401
Inferno pistol 6"12+ 8-4D3
Ministorum hand flamer 12"D6N/A 401
Plasma pistol - supercharge 12"12+ 8-32
Plasma pistol - standard 12"12+ 7-21
Artificer-crafted storm bolter 24"22+ 402
Autogun 24"12+ 301
Boltgun 24"12+ 401
Brazier of holy fire 12"D6N/A 6-12
Combi-weapon 24"12+ 401
Condemnor boltgun 24"12+ 401
Meltagun 12"12+ 9-4D6
Ministorum flamer 12"D6N/A 501
Ministorum heavy flamer 12"D6N/A 6-11
Paragon grenade launchers 24"12+ 9-2D3
Paragon storm bolters 24"22+ 401
Multi-melta 24"23+ 9-4D6
Heavy bolter 36"33+ 5-12

Melee Weapons

WeaponRangeAWSSAPD
Hallowed mace Melee52+ 4-12
Power weapon Melee42+ 4-22
Close combat weapon Melee52+ 301
Hallowed chainsword Melee52+ 3-11
Blessed blade Melee42+ 6-22
Holy eviscerator Melee32+ 6-22
Neural whips Melee62+ 3-11
Paragon war blade Melee52+ 8-22
Paragon war mace Melee42+ 12-13
Blessed polearm Melee52+ 5-22

Abilities

Sacred Devotions Datasheet

Each time this unit performs an Act of Faith, the value of one of the Miracle dice used in that Act of Faith is first changed to a 4.

Leader Datasheet

This model can be attached to the following units: Battle Sisters Squad, Celestian Sacresants, Dominion Squad, Retributor Squad, Sisters Novitiate Squad

Acts of Faith Core

If your Army Faction is Adepta Sororitas, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice.

GAINING MIRACLE DICE If your Army Faction is Adepta Sororitas, you gain 1 Miracle dice: - At the start of each battle round. - Each time an Adepta Sororitas unit from your army is destroyed.

Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool.

PERFORMING AN ACT OF FAITH Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can be substituted). The dice that is being substituted is not rolled; instead the value of the selected Miracle dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are a part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll: ■ Advance roll ■ Battle-shock test ■ Charge roll ■ Damage roll ■ Hit roll ■ Saving throw ■ Wound roll