Flesh Hounds
M12"
T4
SV7+
W2
LD7+
OC1
Composition & Wargear
1× Flesh Hound
1× Gore Hound
Equipped Burning roar
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Burning roar | 12" | D6 | N/A | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Gore-drenched fangs | Melee | 3 | 3+ | 5 | -1 | 1 |
Abilities
Hunters from the Warp Datasheet
At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Deep Strike Core
Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
Ignores Cover Core
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).
Torrent Core
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.