VOXROSTER
CodexFactionsWorld EatersChaos Terminators

Chaos Terminators

M7"
T5
SV2+
W3
LD6+
OC1

Composition & Wargear

4-9× Combi-bolter, accursed weapon
Each model one of: Combi-bolter, accursed weapon / Combi-bolter, chainfist (max 2) / Combi-bolter, power fist (max 6) / Combi-weapon, accursed weapon / Combi-weapon, chainfist (max 2) / Combi-weapon, power fist (max 6) / Paired accursed weapons (max 2) / Reaper autocannon (max 2)

Ranged Weapons

WeaponRangeABSSAPD
Combi-weapon 24"14+ 401
Combi-bolter 24"24+ 401
Reaper autocannon 36"44+ 7-11
Heavy flamer 12"D6N/A 5-11

Melee Weapons

WeaponRangeAWSSAPD
Power fist Melee33+ 8-22
Accursed weapon Melee43+ 5-21
Chainfist Melee34+ 8-32
Paired accursed weapons Melee53+ 5-21

Abilities

Bloody Fury Datasheet
  • This unit’s ranged attacks that target the closest eligible target can re-roll hit rolls.
  • When this unit declares a charge, you can use this part of this ability.  If you do:  -- This unit can re-roll that charge roll. -- This unit must end that charge move engaged with the closest charge target.
Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Blessings of Khorne Core

If your Army Faction is World Eaters, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne. Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round.

Example: Ash makes their Blessings of Khorne roll and gets the following dice: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s to activate Warp Blades (which requires a double 5+), leaving the following dice: 1, 2, 2, 2, 3, 4. They then use the two 2s to activate Wrathful Devotion (which requires any double), leaving the following dice: 1, 2, 3, 4. However, now that they have activated two Blessings of Khorne, they cannot activate any more and the remaining dice are discarded.

Sustained Hits Core

This ability always takes the form [SUSTAINED HITS X]. Each time an attack made with a [SUSTAINED HITS] weapon results in a critical hit, that attack results in a number of additional hits on the target as denoted by X. Example: An attack made with a *[SUSTAINED HITS 2] weapon results in a critical hit. That attack therefore hits the target three times (once from the critical hit, and twice more from the [SUSTAINED HITS 2] ability).

Devastating Wounds Core

Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.  Mortal wounds inflicted by [DEVASTATING WOUNDS] weapons can damage a maximum of one model for each critical wound; any remaining mortal wounds inflicted by that attack are lost.  Example: An attack made with a [DEVASTATING WOUNDS] weapon with a D characteristic of 3 results in a critical wound against an Intercessor Squad, so inflicts 3 mortal wounds. The first 2 mortal wounds are sufficient to destroy 1 Intercessor model, so the remaining mortal wound* is lost.

Rapid Fire Core

This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.  Example:* If a [RAPID FIRE 1] weapon with an A characteristic of 1 targets a unit that is within half range, you would gather one additional attack dice* for that weapon (for a total of two for that weapon).

Sanctified in Slaughter Datasheet

This unit has +1OC.

Gore-stained Veterans Datasheet

This unit’s melee attacks have +1 WS.