VOXROSTER
CodexFactionsUnaligned ForcesPrimaris Redoubt [Legends]

Primaris Redoubt [Legends]

M-
T12
SV3+
W18
LD7+
OC0

Composition & Wargear

Primaris Redoubt [Legends]
Equipped Primaris Redoubt turbo-laser destructor
Choose one Seconday Weapon Primaris air defence missiles / Primaris Icarus lascannon / Primaris Icarus quad lascannon / Primaris quad-gun / Primaris castellan launcher / Primaris vengeance launcher

Ranged Weapons

WeaponRangeABSSAPD
Primaris Redoubt turbo-laser destructor 96"D3+14+ 16-3D6+3
Primaris air defence missiles 48"D64+ 6-22
Primaris Icarus lascannon 48"14+ 12-3D6+1
Primaris Icarus quad lascannon 48"24+ 12-3D6+1
Primaris quad-gun 48"44+ 8-12
Primaris castellan launcher 72"D6+14+ 601
Primaris vengeance launcher 72"D3+14+ 7-12
Battle cannon 48"D6+34+ 9-13
Multi-melta 18"24+ 9-4D6
Twin lascannon 48"14+ 12-3D6+1
Twin heavy bolter 36"34+ 5-12
Twin heavy flamer 12"D6N/A 5-11
Heavy bolter 36"34+ 5-12

Abilities

Reinforced Cover Ability

Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this FORTIFICATION, that model has the Benefit of Cover against that attack.

Deadly Demise Core

This ability always takes the form Deadly Demise X. Each time a model in this unit is destroyed, after the units embarked within it (if any) have made their emergency disembark moves, roll one D6. On a 6, that model suffers a deadly demise; each unit within 6" of that model suffers a number of mortal wounds denoted by X (if this is a random number, roll separately for each unit within 6").  Example:* An Impulsor with a unit of Intercessors embarked within it is destroyed by ranged attacks. First, any unresolved attacks made by the attacking unit are resolved. Then the Intercessors make an emergency disembark move. Then the roll is made for the Deadly Demise* ability, and on a 6, that ability is resolved. Finally, the Impulsor is removed from the battlefield.

Gates Ability

When this FORTIFICATION is first set up on the battlefield, each gate section can be set up with its gate open or closed. In your Command phase, you can open or close the gate of each of this model’s gate sections. While a gate is open, models can move and draw line of sight through it as if it were not there.

Battlements Ability

Friendly INFANTRY models can be set up or end any type of move on top of the flat battlement sections of this FORTIFICATION.

Fortification Ability

While an enemy unit is only within Engagement Range of one or more Fortifications from your army: - That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll. - Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so.

Damaged: 1-6 Wounds Remaining Ability

While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Blast Core

Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down). If this ability takes the form [BLAST X], each time you gather attack dice for such a weapon, add X additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down) instead.  Example:* If a [BLAST 2] weapon with an A characteristic of 3 targets a unit containing 12 models, you would gather four additional attack dice* for that weapon (for a total of seven for that weapon).

Anti Core

This ability always takes the form [ANTI-X Y+]. Each time an attack is made with an [ANTI] weapon, if the target unit has the keyword denoted by X, an unmodified wound roll of Y+ is a critical wound. Example:* An attack made with an [ANTI-VEHICLE 4+] weapon against a Vehicle unit will result in a critical wound on an unmodified wound roll of 4+, while an attack made with an [ANTI-PSYKER 2+] weapon against a Psyker unit will result in a critical wound on an unmodified wound roll* of 2+.

Twin-linked Core

Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.

Indirect Fire Core

Units containing one or more models with an [INDIRECT FIRE] weapon can shoot using indirect shooting (10.07).