Breaching Robot
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Cutting blade | Melee | 2 | 4+ | 4 | -2 | 1 |
Abilities
This model cannot attempt to operate Hatchways and cannot perform Tactical Manoeuvres.
In the Deploy Armies step, when setting up a unit from your army within an Entry Zone, you can set this model up alongside that unit as if it was part of it, using the same Entry Zone.
When the bearer is destroyed (other than through triggering its bomb, as described below), roll one D6 before removing it from play: on a 6 it explodes, and each other unit within 3" of and visible to the bearer suffers 1 mortal wound.
In your Command phase, the bearer can trigger its bombs. If it does: - Open each Hatchway that is within 3" of the bearer. Your opponent cannot attempt to prevent those Hatchways from opening, and those Hatchways cannot be closed again. - Roll one D6 for each other unit within 3" of and visible to the bearer: on a 2+, that unit suffers 1 mortal wound. The bearer is then destroyed.
Each time the bearer ends a Normal move, you can open one Hatchway that is within 1" of it. Your opponent cannot attempt to prevent that Hatchway from opening.