VOXROSTER
CodexFactionsLeagues of VotannSteeljack Elder [Crucible]

Steeljack Elder [Crucible]

M5"
T6
SV2+
W5
LD7+
OC1

Ranged Weapons

WeaponRangeABSSAPD
Exo-armour grenade launcher 24"D32+ 301
Magna-coil autocannon 24"34+ 7-12
Ancestral Wrath - witchfire 24"33+ 6-2D3
Ancestral Wrath - focused witchfire 24"63+ 6-2D3
Autoch-pattern bolter 24"23+ 401
Autoch-pattern combi-bolter 24"42+ 401
Graviton blast cannon 24"33+ 5-23
Bolt shotgun 18"23+ 501
EtaCarn plasma gun 24"12+ 7-32
Bolt cannon 36"33+ 6-12
Graviton rifle 18"33+ 5-13
Heavy volkanite disintegrator 24"63+ 6-11
Ion blaster 18"12+ 5-21
SP conversion beamerConversion 24"23+ 7-23
Volkanite disintegrator 24"32+ 501
Autoch-pattern bolter 24"23+ 401
Autoch-pattern bolt pistol 12"12+ 401
Bolt revolver 12"12+ 501
Theyn's pistol 12"12+ 8-21

Melee Weapons

WeaponRangeAWSSAPD
Ancestral ward stave Melee23+ 7-1D3
Close combat weapon Melee23+ 401
Concussion gauntlet Melee33+ 8-22
Concussion maul Melee33+ 5-23
Darkstar axe Melee62+ 6-32
Forgewrought plasma axe Melee42+ 6-32
Graviton hammer Melee33+ 9-13
Heavy plasma axe Melee33+ 7-23
Mass gauntlet Melee33+ 8-33
Mass hammer Melee33+ 12-3D6+1
Plasma blade gauntlet Melee32+ 6-21
Plasma knife Melee32+ 4-21
Plasma sword Melee63+ 6-21
Theyn's melee weapon Melee33+ 5-21

Abilities

Leader Datasheet

This model can be attached to the following units: Ironkin Steeljacks with Heavy Volkanite Disintegrators, Ironkin Steeljacks with Melee Weapons

Forgewrought Skill Datasheet

Each time this model makes an attack, you can re-roll the Hit roll.

Prioritised Efficiency Core

If your Army Faction is Leagues of Votann, Leagues of Votann units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those Leagues of Votann units have will change depending on how many Yield points (YP) you currently have: - At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase.

  • At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase.

  • At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase.

Hostile Acquisition - Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll.

  • You can re‑roll Advance and Charge rolls made for this unit.

Fortify Takeover - Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll.

  • Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a Vehicle, subtract 1 from the Wound roll.

Yield Points At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy: You control one or more objective markers not within your deployment zone. You control two or more objective markers not within your deployment zone. You control more objective markers than your opponent.

In your turn, YP gained in this way are always gained before checking which ability Leagues of Votann units from your army have.

Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule.