VOXROSTER
CodexFactionsLeagues of VotannKâhl

Kâhl

M5"
T5
SV3+
W4
LD7+
OC1

Ranged Weapons

WeaponRangeABSSAPD
Autoch-pattern combi-bolter 24"42+ 401
Volkanite disintegrator 24"32+ 501

Melee Weapons

WeaponRangeAWSSAPD
Mass gauntlet Melee33+ 8-33
Forgewrought plasma axe Melee42+ 5-22

Abilities

Kindred Hero Datasheet

While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.

Leader Datasheet

This model can be attached to the following units: - EINHYR HEARTHGUARD - HEARTHKYN WARRIORS

Seized Opportunity Datasheet

Once per phase, one model from your army with this ability can use it when its unit destroys an enemy unit. If it does, gain 1YP.

Prioritised Efficiency Core

If your Army Faction is Leagues of Votann, Leagues of Votann units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those Leagues of Votann units have will change depending on how many Yield points (YP) you currently have: - At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase.

  • At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase.

  • At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase.

Hostile Acquisition - Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll.

  • You can re‑roll Advance and Charge rolls made for this unit.

Fortify Takeover - Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll.

  • Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a Vehicle, subtract 1 from the Wound roll.

Yield Points At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy: You control one or more objective markers not within your deployment zone. You control two or more objective markers not within your deployment zone. You control more objective markers than your opponent.

In your turn, YP gained in this way are always gained before checking which ability Leagues of Votann units from your army have.

Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule.

Guerrilla Adepts Ability

In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding Monsters and Vehicles). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.