VOXROSTER
CodexFactionsGenestealer CultsVoice of the Patriarch [Crucible]

Voice of the Patriarch [Crucible]

M6"
T3
SV5+
W4
LD6+
OC1

Ranged Weapons

WeaponRangeABSSAPD
Demolition charges 6"D63+ 9-22
Grenade launcher - frag 24"D33+ 401
Grenade launcher - krak 24"13+ 9-2D3
Heavy stubber 36"33+ 401
Hybrid firearm 24"13+ 301
Mining laser 24"14+ 10-3D6+1
Seismic cannon 24"24+ 6-1D3
Chemical vials 6"13+ 1-12
Cult sniper rifle 36"13+ 7-23
Flamer 12"D6N/A 401
Psionic cascade - witchfire 18"13+ 12-3D6+1
Psionic cascade - focused witchfire 18"23+ 12-3D6+1
Webber 12"D6N/A 201
Remote explosives 24"D6+33+ 501
Anointed pistol 12"12+ 401
Autopistol 12"12+ 301
Liberator autostub 12"22+ 6-21
Scoped needle pistol 18"12+ 10D3
Hand flamer 12"D6N/A 301

Melee Weapons

WeaponRangeAWSSAPD
Bio-dagger Melee62+ 3-22
Close combat weapon Melee43+ 301
Heavy mining tool Melee33+ 5-23
Metamorph mutations - strike Melee32+ 5-12
Metamorph mutations - sweep Melee52+ 4-11
Power weapon Melee42+ 4-21
Cult bonesword Melee52+ 5-21
Cult claws and talons Melee42+ 4-21
Force stave Melee33+ 5-1D3
Injector goad Melee13+ 20D3
Toxin injector claw Melee22+ 20D3

Abilities

Biohorror Disruption (Psychic) Datasheet

Ranged weapons equipped by models in this unit have the [LETHAL HITS] ability.

Leader Datasheet

This model can be attached to the following units: - Acolyte Hybrids with Hand Flamers - Acolyte Hybrids with Autopistols - Hybrid Metamorphs - Neophyte Hybrids

Crucible Core

A Character created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Lethal Hits Core

Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.  Designer’s Note:* Choosing to automatically wound the target means that no wound roll is made for that attack. You may decide against this, as it means that attack cannot result in a critical wound* and so cannot trigger other abilities such as [DEVASTATING WOUNDS].