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CodexFactionsGenestealer CultsCult Guerrilla [Crucible]

Cult Guerrilla [Crucible]

M6"
T3
SV5+
W3
LD7+
OC1

Ranged Weapons

WeaponRangeABSSAPD
Demolition charges 6"D63+ 9-22
Grenade launcher - frag 24"D33+ 401
Grenade launcher - krak 24"13+ 9-2D3
Heavy stubber 36"33+ 401
Hybrid firearm 24"13+ 301
Mining laser 24"14+ 10-3D6+1
Seismic cannon 24"24+ 6-1D3
Chemical vials 6"13+ 1-12
Cult sniper rifle 36"13+ 7-23
Flamer 12"D6N/A 401
Psionic cascade - witchfire 18"13+ 12-3D6+1
Psionic cascade - focused witchfire 18"23+ 12-3D6+1
Webber 12"D6N/A 201
Remote explosives 24"D6+33+ 501
Anointed pistol 12"12+ 401
Autopistol 12"12+ 301
Liberator autostub 12"22+ 6-21
Scoped needle pistol 18"12+ 10D3
Hand flamer 12"D6N/A 301

Melee Weapons

WeaponRangeAWSSAPD
Bio-dagger Melee62+ 3-22
Close combat weapon Melee43+ 301
Heavy mining tool Melee33+ 5-23
Metamorph mutations - strike Melee32+ 5-12
Metamorph mutations - sweep Melee52+ 4-11
Power weapon Melee42+ 4-21
Cult bonesword Melee52+ 5-21
Cult claws and talons Melee42+ 4-21
Force stave Melee33+ 5-1D3
Injector goad Melee13+ 20D3
Toxin injector claw Melee22+ 20D3

Abilities

Battlefield Analysis Datasheet

Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.

Leader Datasheet

This model can be attached to the following units: - Acolyte Hybrids with Hand Flamers - Acolyte Hybrids with Autopistols - Hybrid Metamorphs - Neophyte Hybrids

Lone Operative Core

Unless part of an attached unit, this unit is not visible to enemy models unless they are within 12" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within 12" of this unit.  If this ability takes the form Lone Operative X", unless part of an attached unit, this unit is not visible to enemy models unless they are within X" of this unit, and it cannot be targeted by [INDIRECT FIRE] weapons unless the attacking model is within X" of this unit.

Crucible Core

A Character created using Crucible rules has the Crucible ability. Your army may include up to three units with the Crucible ability and these units cannot be given Enhancements.

Deep Strike Core

Each time this unit makes an ingress move (20.04), if every model in this unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from all enemy units, even if that is within your opponent’s deployment zone.

Infiltrators Core

During deployment, if every model in a unit has this ability, it can be set up anywhere on the battlefield that is more than 8" horizontally from your opponent’s deployment zone and all enemy units.

Stealth Core

If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).