Auric Champions
2 DPDetachment Rule: Assemblage of Might
When such exceptional warriors as these gather to quest in the Emperors name, even the most dreadful foes of Humanity are right to fear for their lives. At the start of your Command phase , select one unit from your opponent’s army. Until the start of your next Command phase, each time a model in an ADEPTUS CUSTODES CHARACTER unit from your army makes an attack that targets that enemy unit, add 1 to the Wound roll .
Auric Champions
Force Disposition: PRIORITY ASSETS Detachment Points: 2
Enhancements
Blade Imperator (25pts) Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer and roll one D6: on a 4+, that enemy unit suffers D3 mortal wounds. Once per battle, when the bearer's unit ends a Charge move, all enemy units within 6" of the bearer must take a Battle-shock test.
Inspirational Exemplar (10pts) The bearer has a Leadership characteristic of 5+. Once per battle, at the start of any phase, you can select one friendly Adeptus Custodes unit that is Battle-shocked and within 12" of the bearer: that unit is no longer Battle-shocked.
Martial Philosopher (30pts) Once per battle, in your opponent's Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of the bearer, if the bearer's unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
Veiled Blade (25pts) Add 2 to the Attacks characteristic of the bearer's melee weapons. Once per battle, at the start of any Command phase, triple the bearer's Objective Control characteristic until the end of the turn.